Fixtures

T20 16 April 2023 View Rules
Rules - T20 16 April 2023
T20 23 April 2023 View Rules
Rules - T20 23 April 2023
T20 & T20 Shield Competition Rules 2023
1. T20 Matches will be played on 16th April at 1pm unless stated by the league (weather permitting.) Knock out matches
2. Teams winning the First match will progress in the T20 competition. All matches will be on a knockout basis. Teams losing the first match will participate in the T20 Shield competition
3. The “time” will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
4. Any team(s) that is / are not able to start at 1.00pm will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);
5. Each Team MUST start each innings with a NEW Local Leagues Cricket ball. The Umpire will be given 1 New Ball and 2 used cricket balls by the fielding side at the start of each fielding innings to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
6. A game can only start with a minimum of 8 players;
7. If a game does not start at 1.39pm (by the Umpire’s watch) due to a team not having the minimum of 8 players required, then the game will be awarded to the opposition. The offending team will be fined £50.00, and be required to pay the FULL pitch fee and the full Umpires fee.
8. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;
9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms) at 12.45pm;
10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.
11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them. Potential substitute(s) cards must also be given to the Umpire for inspection before the time of toss, and player lined up for ID check;
12. Players turning up 40 minutes or more after the scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.40pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.39pm to be allowed to play. The “time” will be according to the Umpire’s watch.
13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes since he started to play. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 39 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl, or keep wicket;
16. 10 Overs will constitute a game. The team batting second will face a minimum of 10 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 10 Overs.
As an example:
Team A scores 100 Runs in 20 Overs, net run rate is 5
Team B scores 75 in 15 Overs.
Team B Wins (net run rate is 5).
If the score of Team B was 74 or below then Team A would win.
(Note that in this example, a team may be on 52 runs in 9.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 10 full Overs have not been completed.)
17. All games will be a maximum of 20 Overs per side, unless a side is bowled out earlier;
18. A maximum 4 Overs per bowler will be allowed per game;
19. All games in the LL Cricket Leagues’ T20 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. A New ball will be used for the start of each innings. This is the fielding sides responsibility;
21. The Competition will be 11-a-side with the minimum number of 8 players required for the game to commence;
23. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must shoulder be sent in before the cut off time as stated below-
• 1pm start – Text Must be received before 5.30pm on the match day by both sides;
• 4pm start - Text Must be received before 8.30pm on the match day by both sides;
• 5pm starts - Text Must be received before 9pm on the match day by both sides;
• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Text or email any time if you have a problem.
No Saliva will be used on the Ball, the umpire will give a warning on the first incident, if it continues then 5 Runs will be deducted, if it still continues then the Umpire will remove the player from Bowling or if it is a fielder/s then they will be removed from the game. The warning counts as a Team warning.
• Due to weather or unseen problems there may be occasions when 2 games are played on one day. The league will communicate this to the Teams affected.
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 6 different Bowlers bowling one Ball each

• Unable to play due to Unfit pitch – (bad weather conditions/or other issues out of both Teams control) If both teams agree to play in the week then advise the League, if an agreement cannot be reached then a Toss of a coin will determine the result. This must be sorted on the day. If the agreed rearranged game cannot be played due to weather then the Result will be by a Toss of the coin. The League will have the final say.

It is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Cut Off Time For Matches Affected By Weather
If a game does not start within 1 hour and 20 minutes of the scheduled start time, then the result will be a DRAW.
Cut Off Time For Matches Where A Minimum Of 8 Players Are Not Present
• 1.00pm start - cut off time is 1.39pm;
Same principle applies to rest of start Times. ie. 39 Minutes after start time
If game does not start within 39 minutes of the scheduled start time then the game will be awarded to the opposition, the offending team will be deducted 20 points, fined £50.00 and MUST pay the FULL pitch and Umpires fees.
Reduced Games
Where games are ‘reduced’ from the start, at least half of the Overs per side will need to be played to constitute a game, i.e. if a game is 18 Overs, 9 Overs will constitute a game. Similarly, if game is 12 Overs, 6 Overs will constitute a game etc.
For bowling purposes at the start of a reduced game, Overs have to be divided by 5 to give you the maximum number of Overs a bowler can bowl in that game.
Bowling Calculations If The Game Is Reduced
1. 19 Over game (9.3 Overs constitutes a game)
4 bowlers (maximum of 4 Overs)
1 bowler (maximum of 3 Overs)
2. 18 Over game (9 Overs constitutes a game)
3 bowlers (maximum of 4 Overs each)
2 bowlers (maximum of 3 Overs each)
3. 17 Over game (8.3 Overs constitutes a game)
2 bowlers (maximum of 4 Overs each)
3 bowlers (maximum of 3 Overs each)
4. 16 Over game (8 Overs constitutes a game)
1 bowler (maximum of 4 Overs)
4 bowlers (maximum of 3 Overs each)
5. 15 Over game (7.3 Overs constitutes a game)
5 bowlers (maximum of 3 Overs each)
6. 14 Over game (9 Overs constitutes a game)
4 bowlers (maximum of 3 Overs each)
1 bowler (maximum of 2 Overs)
7. 13 Over game (6.3 Overs constitutes a game)
3 bowlers (maximum of 3 Overs each)
2 bowlers (maximum of 2 Overs each)
8. 12 over game (6 Overs constitutes a game)
2 bowlers (maximum of 3 Overs each)
3 bowlers (maximum of 2 Overs each)
9. 11 over game (5.3 Overs constitutes a game)
1 bowler (maximum of 3 Overs)
4 bowlers (maximum of 2 Overs each)
10. 10 over game (5 Overs constitutes a game)
5 bowlers (maximum of 2 Overs each)
T20 3rd September Fixtures View Rules
Rules - T20 3rd September Fixtures
2023 Premier Division Fixtures View Rules
Rules - 2023 Premier Division Fixtures
40-Over Sunday League Rules 2023
1. The Umpire’s fees £50 must be paid before the start of the game £25 Pounds each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 5 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.
All Teams must have 7 New Balls with them at All matches.
The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle
5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.
6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.
“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28
Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”
Umpires performance out of 10, 0 being the lowest, 10 being the highest.
7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;
8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;
9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play
10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;
11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);
12. Player(s) arriving after the cut-off time cannot participate in the match
13. No substitutes will be allowed for late or absent players;
14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;
15. Substitutes cannot bat, bowl, or field as a wicket keeper;
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.
17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;
19.The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;
20. 20 points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;
21. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;
22. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.
23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)
24. A maximum of 8 Overs per bowler will be allowed per game;
25. New balls will be used at the start of each innings for all games;
26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;
27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;
28. There will be a break of 25 minutes after completion of first innings;
29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.
31. If the game starts on time or before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;
32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;
33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.
34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)
35.The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.
36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till the completion of their innings, the innings of the First Bowling Team will start no later than 4.50pm, regardless of it impacting on the break time. and they will only face the amount of Overs they bowled at end of 4.25pm. These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised
37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team)
38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match
39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.
40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.
41.A No Ball in the 40 Overs is not a Free Hit.
42. It will be a No Ball If more than 5 Players are on the legside.
43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.
If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game, or if 20 Overs then 20 Overs will constitute a game. A result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result
If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)
The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 2.50pm.
If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)
There will be Bowling Points and Batting Points for the losing Team as follows-
1 Wicket taken = 0 Bowling Point
2 Wickets taken = 1 Bowling Point
3 Wickets taken = 1 Bowling Point
4 Wickets taken = 2 Bowling Points
5 Wickets taken = 2 Bowling Point
6 Wickets taken = 3 Bowling Points
7 Wickets taken = 3 Bowling Points
8 Wickets taken = 4 Bowling Points
9 Wickets taken = 4 Bowling Points
10 Wickets taken = 5 Bowling Points

Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points
2023 Division 1 Fixtures View Rules
Rules - 2023 Division 1 Fixtures
40-Over Sunday League Rules 2022
1. The Umpire’s fees £50 must be paid before the start of the game £25 Pounds each Team.
2. If an umpire turns up at a game and the game is called off the teams have to pay his full match fee (£50).
3. The Umpire’s decision is final at all times.
4. The Umpire will be given 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable; the used balls can be any ball as long as its condition is acceptable.
5. All results MUST be sent by Text to 07488363479 at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section
6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.
“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28
Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”
Umpires performance out of 10, 0 being the lowest, 10 being the highest.
7. Games will start at 1.30pm unless delayed due to bad weather;
8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;
9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play
10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;
11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);
12. Player(s) arriving after the cut-off time cannot participate in the match
13. No substitutes will be allowed for late or absent players;
14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;
15. Substitutes cannot bat, bowl, or field as a wicket keeper;
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.
17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;
19. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;
20. 20 points will be deducted from the offending team where a game cannot start, a fine of £50.00 will be imposed, and the opposition will be awarded 20 points;
21. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;
22. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.
23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)
24. A maximum of 8 Overs per bowler will be allowed per game;
25. New balls will be used at the start of each innings for all games;
26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;
28. There will be a break of 25 minutes after completion of first innings;
29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.
31. If the game starts on time or before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;
32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;
33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.
34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)
35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.
36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till the completion of their innings, the innings of the First Bowling Team will start no later than 4.50pm, regardless of it impacting on the break time. and they will only face the amount of Overs they bowled at end of 4.25pm. These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised
37. Any team deliberately wasting time to gain an advantage will be penalised.
38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances);
39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.
40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.



Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.
If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game, or if 20 Overs then 20 Overs will constitute a game. 20 Overs will constitute a game. Aresult can only be achieved if 20 Overs are bowled.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result
If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, the full Umpire’s fees will be payable.
The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire should he deem the ground unfit for play by 2.50pm.
If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.
Points System
Both teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points (scores and wickets same);
• Draw - 10 points (no match / match results not possible)
There will be NO batting or Bowling Points

2023 Division 2 Fixtures View Rules
Rules - 2023 Division 2 Fixtures
40-Over Sunday League Rules 2023
1. The Umpire’s fees £50 must be paid before the start of the game £25 Pounds each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 5 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.
All Teams must have 7 New Balls with them at All matches.
The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle
5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.
6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.
“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28
Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”
Umpires performance out of 10, 0 being the lowest, 10 being the highest.
7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;
8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;
9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play
10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;
11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);
12. Player(s) arriving after the cut-off time cannot participate in the match
13. No substitutes will be allowed for late or absent players;
14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;
15. Substitutes cannot bat, bowl, or field as a wicket keeper;
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.
17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;
19.The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;
20. 20 points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;
21. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;
22. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.
23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)
24. A maximum of 8 Overs per bowler will be allowed per game;
25. New balls will be used at the start of each innings for all games;
26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;
27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;
28. There will be a break of 25 minutes after completion of first innings;
29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.
31. If the game starts on time or before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;
32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;
33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.
34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)
35.The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.
36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till the completion of their innings, the innings of the First Bowling Team will start no later than 4.50pm, regardless of it impacting on the break time. and they will only face the amount of Overs they bowled at end of 4.25pm. These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised
37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team)
38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match
39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.
40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.
41.A No Ball in the 40 Overs is not a Free Hit.
42. It will be a No Ball If more than 5 Players are on the legside.
43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.
If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game, or if 20 Overs then 20 Overs will constitute a game. A result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result
If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)
The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 2.50pm.
If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)
There will be Bowling Points and Batting Points for the losing Team as follows-
1 Wicket taken = 0 Bowling Point
2 Wickets taken = 1 Bowling Point
3 Wickets taken = 1 Bowling Point
4 Wickets taken = 2 Bowling Points
5 Wickets taken = 2 Bowling Point
6 Wickets taken = 3 Bowling Points
7 Wickets taken = 3 Bowling Points
8 Wickets taken = 4 Bowling Points
9 Wickets taken = 4 Bowling Points
10 Wickets taken = 5 Bowling Points

Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points
2023 Division 3 Fixtures View Rules
Rules - 2023 Division 3 Fixtures
40-Over Sunday League Rules 2023
1. The Umpire’s fees £50 must be paid before the start of the game £25 Pounds each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 5 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.
All Teams must have 7 New Balls with them at All matches.
The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle
5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.
6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.
“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28
Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”
Umpires performance out of 10, 0 being the lowest, 10 being the highest.
7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;
8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;
9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play
10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;
11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);
12. Player(s) arriving after the cut-off time cannot participate in the match
13. No substitutes will be allowed for late or absent players;
14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;
15. Substitutes cannot bat, bowl, or field as a wicket keeper;
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.
17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;
19.The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;
20. 20 points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;
21. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;
22. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.
23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)
24. A maximum of 8 Overs per bowler will be allowed per game;
25. New balls will be used at the start of each innings for all games;
26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;
27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;
28. There will be a break of 25 minutes after completion of first innings;
29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.
31. If the game starts on time or before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;
32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;
33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.
34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)
35.The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.
36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till the completion of their innings, the innings of the First Bowling Team will start no later than 4.50pm, regardless of it impacting on the break time. and they will only face the amount of Overs they bowled at end of 4.25pm. These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised
37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team)
38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match
39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.
40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.
41.A No Ball in the 40 Overs is not a Free Hit.
42. It will be a No Ball If more than 5 Players are on the legside.
43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.
If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game, or if 20 Overs then 20 Overs will constitute a game. A result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result
If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)
The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 2.50pm.
If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)
There will be Bowling Points and Batting Points for the losing Team as follows-
1 Wicket taken = 0 Bowling Point
2 Wickets taken = 1 Bowling Point
3 Wickets taken = 1 Bowling Point
4 Wickets taken = 2 Bowling Points
5 Wickets taken = 2 Bowling Point
6 Wickets taken = 3 Bowling Points
7 Wickets taken = 3 Bowling Points
8 Wickets taken = 4 Bowling Points
9 Wickets taken = 4 Bowling Points
10 Wickets taken = 5 Bowling Points

Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points
2023 Division 4 Fixtures View Rules
Rules - 2023 Division 4 Fixtures
40-Over Sunday League Rules 2023
1. The Umpire’s fees £50 must be paid before the start of the game £25 Pounds each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 5 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.
All Teams must have 7 New Balls with them at All matches.
The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle
5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.
6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.
“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28
Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”
Umpires performance out of 10, 0 being the lowest, 10 being the highest.
7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;
8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;
9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play
10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;
11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);
12. Player(s) arriving after the cut-off time cannot participate in the match
13. No substitutes will be allowed for late or absent players;
14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;
15. Substitutes cannot bat, bowl, or field as a wicket keeper;
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.
17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;
19.The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;
20. 20 points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;
21. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;
22. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.
23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)
24. A maximum of 8 Overs per bowler will be allowed per game;
25. New balls will be used at the start of each innings for all games;
26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;
27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;
28. There will be a break of 25 minutes after completion of first innings;
29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.
31. If the game starts on time or before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;
32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;
33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.
34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)
35.The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.
36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till the completion of their innings, the innings of the First Bowling Team will start no later than 4.50pm, regardless of it impacting on the break time. and they will only face the amount of Overs they bowled at end of 4.25pm. These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised
37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team)
38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match
39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.
40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.
41.A No Ball in the 40 Overs is not a Free Hit.
42. It will be a No Ball If more than 5 Players are on the legside.
43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.
If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game, or if 20 Overs then 20 Overs will constitute a game. A result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result
If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)
The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 2.50pm.
If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)
There will be Bowling Points and Batting Points for the losing Team as follows-
1 Wicket taken = 0 Bowling Point
2 Wickets taken = 1 Bowling Point
3 Wickets taken = 1 Bowling Point
4 Wickets taken = 2 Bowling Points
5 Wickets taken = 2 Bowling Point
6 Wickets taken = 3 Bowling Points
7 Wickets taken = 3 Bowling Points
8 Wickets taken = 4 Bowling Points
9 Wickets taken = 4 Bowling Points
10 Wickets taken = 5 Bowling Points

Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points
2023 Division 5 Fixtures View Rules
Rules - 2023 Division 5 Fixtures
40-Over Sunday League Rules 2023
1. The Umpire’s fees £50 must be paid before the start of the game £25 Pounds each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 5 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.
All Teams must have 7 New Balls with them at All matches.
The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle
5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.
6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.
“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28
Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”
Umpires performance out of 10, 0 being the lowest, 10 being the highest.
7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;
8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;
9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play
10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;
11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);
12. Player(s) arriving after the cut-off time cannot participate in the match
13. No substitutes will be allowed for late or absent players;
14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;
15. Substitutes cannot bat, bowl, or field as a wicket keeper;
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.
17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;
19.The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;
20. 20 points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;
21. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;
22. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.
23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)
24. A maximum of 8 Overs per bowler will be allowed per game;
25. New balls will be used at the start of each innings for all games;
26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;
27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;
28. There will be a break of 25 minutes after completion of first innings;
29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.
31. If the game starts on time or before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;
32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;
33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.
34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)
35.The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.
36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till the completion of their innings, the innings of the First Bowling Team will start no later than 4.50pm, regardless of it impacting on the break time. and they will only face the amount of Overs they bowled at end of 4.25pm. These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised
37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team)
38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match
39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.
40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.
41.A No Ball in the 40 Overs is not a Free Hit.
42. It will be a No Ball If more than 5 Players are on the legside.
43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.
If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game, or if 20 Overs then 20 Overs will constitute a game. A result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result
If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)
The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 2.50pm.
If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)
There will be Bowling Points and Batting Points for the losing Team as follows-
1 Wicket taken = 0 Bowling Point
2 Wickets taken = 1 Bowling Point
3 Wickets taken = 1 Bowling Point
4 Wickets taken = 2 Bowling Points
5 Wickets taken = 2 Bowling Point
6 Wickets taken = 3 Bowling Points
7 Wickets taken = 3 Bowling Points
8 Wickets taken = 4 Bowling Points
9 Wickets taken = 4 Bowling Points
10 Wickets taken = 5 Bowling Points

Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points
2023 General Rules View Rules
Rules - 2023 General Rules
All Rules are on the website
It is the responsibility of all Teams to read All the Rules.
There are 3 3 Types of Rules, General Rules, T20 Rules and 4O Overs Rules, Please Read all the Rules and familiarise yourselves. Please check website for any fixture changes on a Saturday before the Sunday match or on the match day before 11.30am
Please remove all rubbish from the ground
Umpires fee for each T20 Match is £40 -- (£20 each team to be paid at the time of Toss)
Umpires fee for each 40 Match is £50-- (£25 each team to be paid at the time of Toss).
If an umpire arrives and there is No game due to Pitch unfit then £30 will be paid that is £15 each Team
The Umpires decision is final
Teams -
ID Cards to be disclosed at time of Toss of players playing and present to Umpire and Opposing Team Captain and agreed.
No subs can be used for absent or late players.
No coloured kits allowed, and also No kits displaying other Leagues names on the Back will be allowed, Player/s will be not allowed to play.
Matches-
12.45 Toss for 1pm Starts - Result Text before 5pm by Both Teams (T20)
13.45 Toss for 2pm Starts – Result Text before 6pm by BOTH Teams (T20)
15.45 Toss for 4pm Starts - Result Text before 8pm by BOTH Teams(T20)
13.15 Toss for 1.30pm Starts - Result Text before 8.15pm by Both Teams (40 Overs)
As a rule of thumb, a Toss will be 15 minutes before the scheduled start time, also if 8 players are not present then that team will lose the toss. The umpire and or Both the Captains should be able to see 8 Players before the Toss otherwise the Toss will be awarded to the Team with 8 Players Present by the boundary line (not sitting in cars etc.)
No abuse of any kind will be tolerated, if reported to the league the minimum penalty will be a 2 match ban, only a written appeal will be allowed by 12pm Wednesday, this is the Wednesday following the Sunday when the incident occurred. In the appeal the Penalty may decrease or increase
All text messages will be sent to 07488363479 only, NOT on WhatsApp, by email or any other number, failure to do this will incur a 10 Point penalty. Time stipulated above, UNLESS stated otherwise.
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General Rules 2023
All meetings organised by the league MUST be attended by a representative of the teams. Failure to do so will result in a fine of £50.00.
You will be responsible for any bank charges incurred due to bounced cheques.
Results Notification
1. All results MUST be sent by text to 07488363479 at the completion of each game as follows:
• 40 Over matches – before 8.15pm on the match day by both sides;
• T20 matches – before 5pm (if the game starts at 1.00pm) on the match day by both sides;
• T20 matches – before 6pm (if the game starts at 2.00pm) on the match day by both side;
• T20 matches – before 8pm (if the game starts at 4.00pm) on the match day by both sides;
• T20 matches – before 900pm (if the game starts at 5.00pm) on the match day by both sides.
2. Any team failing to do this will be deducted 5 points in the 40 Overs game.
3. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hat- trick/s.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
Responsibility Of The Team Captain.
For complaints from the Teams, A £100 will be submitted with the complaint, the £100 will be returned if the complaint is upheld, No complaints will be accepted without the £100.
• Making all your team members aware of all the Rules and Regulations, this includes any changes or additions. No excuses, i.e. “he was a new player”, or any other reason will be accepted for non-compliance of the rules;
• Behaviour of the supporters is the team’s responsibility. Teams will be liable for any misbehaviour of these individuals.
• Walking on to the field of play while a match is being played to protest / confront the Umpire or the opposing team will receive a minimum penalty of a two match ban; The Captain will also be banned for 2 matches. This decision will only be made. After a report is received from the Umpire, or the opposing Captain in the absence of an umpire.
The Umpire may call the game off and the match awarded to the opposition. In cases where both teams are affected then the match will be Void and Both Teams deducted 20 points.
• If there are any disputes or disagreements, then please complete the innings before raising them with the Umpire (Don’t stop the GAME.)
• Text or phone the league immediately on 07488363479 after informing the Umpire. The league will consult the Umpire and address the issue; a final decision will be made by the league if required;
Please submit a complaint with £100,
• The result of a match may be changed by the league if upon investigation it transpires that the rules had been breached;
• If a team does not have the 30 yard discs (not cones or any other substitute) then the game will be awarded to the opposing team;
• No agreements with the Umpire or teams will be accepted;
• If it transpires that the game was played without the 30 yard discs even if both teams and the Umpire agreed to play, then both teams will be penalised with the deduction of 20 points each and the game will be void.
Transfers
• A player from any team, regardless of playing or not will be able to transfer once only, up until the cut-off date 28th June 2023
• All points accrued in matches against Team/s leaving the League will be deleted.
Umpires
• If an Umpire arrives to the game and the game starts then the full fee will be payable if the game does not start due to bad weather then £30 will be paid (£15 each Team)
Registration Of ID Cards
A maximum of 22 players can be registered at any one time. 2 Passport size photos of each player will be handed in with the Team Name and the Players name not nickname printed on the back of each photo. If a player is of the Professional category the professional must be written on the photos Once you have reached your maximum registration of 22 Players, and you wish to make changes to the registered players, you must de-register player(s) before being allowed to register any new players so that you do not exceed the maximum 22-player quota. The de-registered player(s) will be allowed to transfer ONCE to another team before the registration cut-off date of 28th June 2023 (see “Transfers” above). De-registered player(s) ID cards must be returned before any new cards can be issued.
Teams can register 22 players free-of-charge before the first game on 16th April 2023. (12th April cut off date) Any player(s) registered after this date will be charged at £5.00 per card. The final cut-off date for registering players is 28th June 2023. No new registrations can be made after this date, ONLY exception to this rule being the issuing of replacement card(s) for lost card(s) which are chargeable at £10.00 per card. Or in very, very extreme circumstances cards may be made at the discretion of the committee
Professional Players
Professional Player/s are defined as any player/s who has played International / First Class / List A / cricket at any Point in their career. Each Team is allowed to register a Maximum of 3 Professional Players but can only play 2 in any given match.
Overseas Players are allowed to play in the League, But, if an Overseas Player is a professional player then they will be classed in the Professional category as stated above.
Also an Overseas player who is in the UK on a Cricket related Visa such as Tier 5, Sports Visitor, or a Type C Visitor Visa, then they will also be classed in the Professional Category.
Passports may be asked for clarification. Please check with league if unclear as no exceptions will be made for any reason.
It is the responsibility of the Team to check if the player is already registered to another team in the LL cricket league. If it transpires that the player is registered twice then the player will be banned for the season and the Team who he plays for SECOND will have their Points deducted, (all points that have been accrued in all games that the player has participated in will be deducted.), the League will make the final decision WHICH WILL BE FINAL.
Cards must be paid for at the time of registration (i.e. at the time of submitting photos and details) – no registration(s) will take place without the appropriate payment. Two Passport size photos must be provided with the name of the player and Team name written on the back of each photo. Failure to do this will result in no ID cards printed.
Registrations, photos and players details must be handed in between Monday to Wednesday, at the Office 1A St Pauls Road Balsall Heath Birmingham B12 8NG, between 10.00am and 4.30pm, Cards can be collected from the Office as below.
• Fridays (between 10.00am to 4.30pm)
OR
• If you cannot collect on Friday then you must phone or text on 07488363479 before 12pm on Friday and arrange collection time for Saturday.
Please note the office is closed on Saturday and Sunday.
No Cards will be issued outside of these times under any circumstances – please do not ask for any exceptions to avoid being disappointed by the response.
Replacement cards can only be requested between Monday to Wednesday (10.00am to 4.30pm) if you wish to play in the following Sunday’s match.
Any team found to have defaced any ID card will be fined £100 and deducted 50 points.
Text any time if you have a problem, only ring if there is an emergency between 6pm and 8pm on Friday and Saturday.
Before The Match
The ID cards for all players playing in the match must be given to the Umpire before the toss. Only these players will be able to participate in the match.
The ID cards MUST be handed in to the Umpire in accordance with the paragraph above. A game will not start until the umpire and the opposing team Captain have seen and agreed the cards.
Each Captain must check the opposing team’s player ID Cards and concerns / doubts must be raised with the Umpire at the time. No concerns can be addressed after the game has started. Exception being deliberate acts of dishonesty where the league will investigate and Deal an issue. Any problems / issues with the ID cards must be raised with the Umpire straight away. And a text sent to the league on 07488363479, only if umpire does not deal with the situation. If likeness cannot be confirmed, then the umpire will not allow the player to take part.
ID cards for players that are expected to arrive late must be handed in to the Umpire as normal and on time. Once the cards have been handed in, the player line-up cannot be changed under any circumstances.
Players without an ID card will not be eligible to play – no ‘explanations’ such as “have lost card” will be accepted by the Umpire or the opposing Captain.
Home Teams
Home Teams are responsible for the stumps, bails, discs, and boundary markers.
Attire
The correct attire (whites) must be worn during games (no shorts). No coloured kits.
Abuse of Rules or Individuals
Any abuse of Rules or Individuals will be penalised. If any Team/s bring the league into disrepute the league will make the final decision. Only the named person/s on the Registration Form will be able to raise any concerns on behalf of their Team in writing to llcricketleague@hotmail.com. NO third party representations will be accepted or responded to.
Phone calls should only be made in urgent circumstances during the season Monday to Saturday between 6pm and 8pm. In the event of no answer then please leave a voice message or send Text. This is in extreme urgent cases.
Complaints
All complaints must be in writing addressed to llcricketleague@hotmail.com accompanied with a £100 payment. If the complaint is upheld then the £100 will be returned, if not upheld then the £100 will be lost.
Penalties
Penalties may consist of the following:
• Fine;
• Deduction of points;
• Suspension of team(s) or player(s);
• Team(s) or player(s) could be banned for the whole season or indefinitely.
• Bans – if a player has been banned from another league (Warwickshire / ECB affiliated), then that penalty may also apply in the LL Cricket League.
• This list is not exhaustive.


Disciplinary Process
• Falling foul of the rules (incident reported by Umpire), an automatic penalty of 2 matches ban applied;
• The penalty will be notified by text;
• There will be a right of appeal by email only, this information must be supplied before Wednesday 12.00pm of that week; otherwise the decision communicated will stand.
• Appeals are by Email Only. Emails to be sent to llcricketleague@hotmail.com
• A decision will be made on the information ascertained; and communicated by email.
• Decision(s) will be communicated to party/s by Friday of the week, whereby the league will
endeavour to give its final decision (unless circumstances dictate otherwise);
• This decision will be final; no further appeals will be allowed.
Three possible outcomes can be reached on appeal:
• Decision rescinded;
• Decision upheld;
• Penalty increased.
LL Cricket League Committee reserves the right to:
• Amend and introduce rules;
• Reject any new proposed rules that in their view do not bring benefit to,
or improve the running of the league.
• Refuse player registration(s) / renewal(s) without explanation;
• Refuse player registration(s) / renewal(s) of any individual or team(s), deemed to have brought the league into disrepute either on or off the field.
Any team that leaves the field in protest, whether against the Umpire’s decision or through refusal to play will lose the match with NIL points, and also have 20 points deducted as well as a fine of £200.00. This applies to all Competitions. Under such circumstances, LL Cricket League Committee may also expel the team; the final decision will be made by the Committee. Team(s) finding themselves in this situation will have the right to appeal by email before Wednesday 12.00pm of that week. Teams must complete the game.
The Umpire’s decision is final at all times during games. Any team(s) misleading the Umpire will be fined and may also incur penalties, e.g. 20 points deducted, game awarded to opposition, and any points accrued in the game by the offending team(s) will be void. The final decision on any penalties handed out rests with the LL Cricket Leagues’ Committee.
Any abuse of any kind whether directed at the Umpire or the opposition team will be penalised. The penalties imposed will be at the discretion of LL Cricket League Committee.
LL Cricket Committee’s decision is final.
Called off games, umpires get £30 if they turn up and the game is not playable. if the match starts then full fee will be paid before the start of the match.
If Eid this year falls on a Sunday then ALL games will be cancelled and the result will be a DRAW.. Even if teams want to play.
Consideration Of Awards
Once the last game of the season has been played, all teams must send the following information for consideration of awards:
• Name of Best Umpire in your view.
Premier Division, Division 1, Division 2, Division 3, Division 4, Division 5 & Division 6.
• Name of the Highest Run Scorer and total runs scored;
• Name of the Highest Wicket Taker and total wickets taken.
• Name of the Highest Run Scorer and total runs scored in all
Competitions for the season;
• Name of the Highest Wicket Taker and total wickets taken in all
Competitions for the season;
Outstanding Performances;
• Hattrick(s) Taken / Best Individual Batting Performance / Best Individual
Bowling Performance in all Competitions for the season
No Smoking Policy
All Teams are Responsible for ALL Team Members and Supporters.
Please can we remind you that all smoking including vapours are prohibited from use on all premises including the car parks and surrounding areas. No Smoking in any Changing Rooms or Buildings.
Any person/s seen to be smoking will be asked to leave the premises. The Teams falling foul of this Rule will be deducted 5 Points. So it is the Responsibility of the Teams. Please pass this message on to all members and supporters.
The following are the Items discussed and agreed at the AGM Meeting.

T20 Matches will be played on 16TH April and 23rd April, remaining matches will be played after the League fixtures on 3rd September.1pm starts.

Usage of Power Plays have been agreed, First 8 Overs for the 40 Overs League and First 6 Overs in the T20 and Shield T20 Competitions.


League matches for Premiership to Division 3 will start on 30th April to 27th August Games will start at at 1.30pm

Division 4 and Division 5 League games will be from 30th April. A Further competition will be arranged for Division 4 and Division 5, after the League games. details will be released later.


If a game cannot be played due to ground unavailability, then the game will be deemed as a DRAW. No games will be rearranged
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Registration of players, 2 Latest Passport photos enclosed in an envelope with Team name.

Both Photos must have Players name and Team name Printed on the back.

Minimum of 14 Players registration photos MUST be received by the league between Saturday 18th March and Monday 20th March 2023.

Cut off date for registrations is 12th April 2023 for cards to be registered for free.

Cut off date for season is 28th June 2023

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League will only accept Texts or emails from the individuals named on the Registration Form ONLY, Please note that any abuse of Rules or individuals will be penalised. The Penalty will be decided by the league. If any Team brings the League into disrepute, then they at the discretion of the league be expelled from the league. ONLY THE NAMED PERSON/S WILL BE ABLE TO RAISE ANY CONCERNS ON BEHALF OF THEIR Team in writing to llcricketleague@hotmail.com

Emails with information or concerns can be sent at any time between 10am and 8pm Monday to Saturday, and Sunday before 11am, or during the game if urgent. No calls.

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Attendance of Meetings and Presentation Night. Non attendance of meetings will incur a fine of £100.
Presentation Night attendance-
Winners of each Division - attendance 12 players from each Team. Plus 2 Guests
Runners up of each Division - attendance 12 players from each Team. Plus 2 Guests
Team ending 3rd of each Division – 6 Players plus 1 Guest
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League – Each Division

10 Teams will be in each Division (Premier Div, Div 1, Divi 2 and Division 3)
8 Teams will be in Division 4 and 5.
At the end of the season, In the Premier Division, Teams that end 2nd and 3rd will play each other the Winners will play the Team that ended 1st to decide who wins the League. If on the day of the Match the game dos not take place due to weather conditions then the Final standings will be applied.
In the 10 Team Divisions, 3 Teams will be promoted from each Division and 3 Teams will be Relegated.
In the 8 Team Divisions Top 2 Teams will be promoted and and Bottom 2 Teams will be relegated.

Bottom 2 Teams from Division 3 will be Relegated.

Bowling and Batting points will be awarded,

New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 4 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please clarify from the League.

Power Plays will be played in the T20 and 40 Overs Matches.
T20 will have the first 6 Overs as Power Play.

40 Overs will have the first 8 Overs as Power Play.



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T20 Div 4 & Div 5 Group A 2023 View Rules
Rules - T20 Div 4 & Div 5 Group A 2023
T20 & T20 Shield Competition Rules 2023
1. T20 Matches will be played on 16th April at 1pm unless stated by the league (weather permitting.) Knock out matches
2. Teams winning the First match will progress in the T20 competition. All matches will be on a knockout basis. Teams losing the first match will participate in the T20 Shield competition
3. The “time” will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
4. Any team(s) that is / are not able to start at 1.00pm will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);
5. Each Team MUST start each innings with a NEW Local Leagues Cricket ball. The Umpire will be given 1 New Ball and 2 used cricket balls by the fielding side at the start of each fielding innings to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
6. A game can only start with a minimum of 8 players;
7. If a game does not start at 1.39pm (by the Umpire’s watch) due to a team not having the minimum of 8 players required, then the game will be awarded to the opposition. The offending team will be fined £50.00, and be required to pay the FULL pitch fee and the full Umpires fee.
8. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;
9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms) at 12.45pm;
10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.
11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them. Potential substitute(s) cards must also be given to the Umpire for inspection before the time of toss, and player lined up for ID check;
12. Players turning up 40 minutes or more after the scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.40pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.39pm to be allowed to play. The “time” will be according to the Umpire’s watch.
13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes since he started to play. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 39 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl, or keep wicket;
16. 10 Overs will constitute a game. The team batting second will face a minimum of 10 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 10 Overs.
As an example:
Team A scores 100 Runs in 20 Overs, net run rate is 5
Team B scores 75 in 15 Overs.
Team B Wins (net run rate is 5).
If the score of Team B was 74 or below then Team A would win.
(Note that in this example, a team may be on 52 runs in 9.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 10 full Overs have not been completed.)
17. All games will be a maximum of 20 Overs per side, unless a side is bowled out earlier;
18. A maximum 4 Overs per bowler will be allowed per game;
19. All games in the LL Cricket Leagues’ T20 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. A New ball will be used for the start of each innings. This is the fielding sides responsibility;
21. The Competition will be 11-a-side with the minimum number of 8 players required for the game to commence;
23. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must shoulder be sent in before the cut off time as stated below-
• 1pm start – Text Must be received before 5.30pm on the match day by both sides;
• 4pm start - Text Must be received before 8.30pm on the match day by both sides;
• 5pm starts - Text Must be received before 9pm on the match day by both sides;
• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Text or email any time if you have a problem.
No Saliva will be used on the Ball, the umpire will give a warning on the first incident, if it continues then 5 Runs will be deducted, if it still continues then the Umpire will remove the player from Bowling or if it is a fielder/s then they will be removed from the game. The warning counts as a Team warning.
• Due to weather or unseen problems there may be occasions when 2 games are played on one day. The league will communicate this to the Teams affected.
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 6 different Bowlers bowling one Ball each

• Unable to play due to Unfit pitch – (bad weather conditions/or other issues out of both Teams control) If both teams agree to play in the week then advise the League, if an agreement cannot be reached then a Toss of a coin will determine the result. This must be sorted on the day. If the agreed rearranged game cannot be played due to weather then the Result will be by a Toss of the coin. The League will have the final say.

It is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Cut Off Time For Matches Affected By Weather
If a game does not start within 1 hour and 20 minutes of the scheduled start time, then the result will be a DRAW.
Cut Off Time For Matches Where A Minimum Of 8 Players Are Not Present
• 1.00pm start - cut off time is 1.39pm;
Same principle applies to rest of start Times. ie. 39 Minutes after start time
If game does not start within 39 minutes of the scheduled start time then the game will be awarded to the opposition, the offending team will be deducted 20 points, fined £50.00 and MUST pay the FULL pitch and Umpires fees.
Reduced Games
Where games are ‘reduced’ from the start, at least half of the Overs per side will need to be played to constitute a game, i.e. if a game is 18 Overs, 9 Overs will constitute a game. Similarly, if game is 12 Overs, 6 Overs will constitute a game etc.
For bowling purposes at the start of a reduced game, Overs have to be divided by 5 to give you the maximum number of Overs a bowler can bowl in that game.
Bowling Calculations If The Game Is Reduced
1. 19 Over game (9.3 Overs constitutes a game)
4 bowlers (maximum of 4 Overs)
1 bowler (maximum of 3 Overs)
2. 18 Over game (9 Overs constitutes a game)
3 bowlers (maximum of 4 Overs each)
2 bowlers (maximum of 3 Overs each)
3. 17 Over game (8.3 Overs constitutes a game)
2 bowlers (maximum of 4 Overs each)
3 bowlers (maximum of 3 Overs each)
4. 16 Over game (8 Overs constitutes a game)
1 bowler (maximum of 4 Overs)
4 bowlers (maximum of 3 Overs each)
5. 15 Over game (7.3 Overs constitutes a game)
5 bowlers (maximum of 3 Overs each)
6. 14 Over game (9 Overs constitutes a game)
4 bowlers (maximum of 3 Overs each)
1 bowler (maximum of 2 Overs)
7. 13 Over game (6.3 Overs constitutes a game)
3 bowlers (maximum of 3 Overs each)
2 bowlers (maximum of 2 Overs each)
8. 12 over game (6 Overs constitutes a game)
2 bowlers (maximum of 3 Overs each)
3 bowlers (maximum of 2 Overs each)
9. 11 over game (5.3 Overs constitutes a game)
1 bowler (maximum of 3 Overs)
4 bowlers (maximum of 2 Overs each)
10. 10 over game (5 Overs constitutes a game)
5 bowlers (maximum of 2 Overs each)
T20 Div 4 & Div 5 Group B 2023 View Rules
Rules - T20 Div 4 & Div 5 Group B 2023
T20 & T20 Shield Competition Rules 2023
1. T20 Matches will be played on 16th April at 1pm unless stated by the league (weather permitting.) Knock out matches
2. Teams winning the First match will progress in the T20 competition. All matches will be on a knockout basis. Teams losing the first match will participate in the T20 Shield competition
3. The “time” will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
4. Any team(s) that is / are not able to start at 1.00pm will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);
5. Each Team MUST start each innings with a NEW Local Leagues Cricket ball. The Umpire will be given 1 New Ball and 2 used cricket balls by the fielding side at the start of each fielding innings to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
6. A game can only start with a minimum of 8 players;
7. If a game does not start at 1.39pm (by the Umpire’s watch) due to a team not having the minimum of 8 players required, then the game will be awarded to the opposition. The offending team will be fined £50.00, and be required to pay the FULL pitch fee and the full Umpires fee.
8. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;
9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms) at 12.45pm;
10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.
11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them. Potential substitute(s) cards must also be given to the Umpire for inspection before the time of toss, and player lined up for ID check;
12. Players turning up 40 minutes or more after the scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.40pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.39pm to be allowed to play. The “time” will be according to the Umpire’s watch.
13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes since he started to play. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 39 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl, or keep wicket;
16. 10 Overs will constitute a game. The team batting second will face a minimum of 10 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 10 Overs.
As an example:
Team A scores 100 Runs in 20 Overs, net run rate is 5
Team B scores 75 in 15 Overs.
Team B Wins (net run rate is 5).
If the score of Team B was 74 or below then Team A would win.
(Note that in this example, a team may be on 52 runs in 9.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 10 full Overs have not been completed.)
17. All games will be a maximum of 20 Overs per side, unless a side is bowled out earlier;
18. A maximum 4 Overs per bowler will be allowed per game;
19. All games in the LL Cricket Leagues’ T20 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. A New ball will be used for the start of each innings. This is the fielding sides responsibility;
21. The Competition will be 11-a-side with the minimum number of 8 players required for the game to commence;
23. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must shoulder be sent in before the cut off time as stated below-
• 1pm start – Text Must be received before 5.30pm on the match day by both sides;
• 4pm start - Text Must be received before 8.30pm on the match day by both sides;
• 5pm starts - Text Must be received before 9pm on the match day by both sides;
• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Text or email any time if you have a problem.
No Saliva will be used on the Ball, the umpire will give a warning on the first incident, if it continues then 5 Runs will be deducted, if it still continues then the Umpire will remove the player from Bowling or if it is a fielder/s then they will be removed from the game. The warning counts as a Team warning.
• Due to weather or unseen problems there may be occasions when 2 games are played on one day. The league will communicate this to the Teams affected.
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 6 different Bowlers bowling one Ball each

• Unable to play due to Unfit pitch – (bad weather conditions/or other issues out of both Teams control) If both teams agree to play in the week then advise the League, if an agreement cannot be reached then a Toss of a coin will determine the result. This must be sorted on the day. If the agreed rearranged game cannot be played due to weather then the Result will be by a Toss of the coin. The League will have the final say.

It is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Cut Off Time For Matches Affected By Weather
If a game does not start within 1 hour and 20 minutes of the scheduled start time, then the result will be a DRAW.
Cut Off Time For Matches Where A Minimum Of 8 Players Are Not Present
• 1.00pm start - cut off time is 1.39pm;
Same principle applies to rest of start Times. ie. 39 Minutes after start time
If game does not start within 39 minutes of the scheduled start time then the game will be awarded to the opposition, the offending team will be deducted 20 points, fined £50.00 and MUST pay the FULL pitch and Umpires fees.
Reduced Games
Where games are ‘reduced’ from the start, at least half of the Overs per side will need to be played to constitute a game, i.e. if a game is 18 Overs, 9 Overs will constitute a game. Similarly, if game is 12 Overs, 6 Overs will constitute a game etc.
For bowling purposes at the start of a reduced game, Overs have to be divided by 5 to give you the maximum number of Overs a bowler can bowl in that game.
Bowling Calculations If The Game Is Reduced
1. 19 Over game (9.3 Overs constitutes a game)
4 bowlers (maximum of 4 Overs)
1 bowler (maximum of 3 Overs)
2. 18 Over game (9 Overs constitutes a game)
3 bowlers (maximum of 4 Overs each)
2 bowlers (maximum of 3 Overs each)
3. 17 Over game (8.3 Overs constitutes a game)
2 bowlers (maximum of 4 Overs each)
3 bowlers (maximum of 3 Overs each)
4. 16 Over game (8 Overs constitutes a game)
1 bowler (maximum of 4 Overs)
4 bowlers (maximum of 3 Overs each)
5. 15 Over game (7.3 Overs constitutes a game)
5 bowlers (maximum of 3 Overs each)
6. 14 Over game (9 Overs constitutes a game)
4 bowlers (maximum of 3 Overs each)
1 bowler (maximum of 2 Overs)
7. 13 Over game (6.3 Overs constitutes a game)
3 bowlers (maximum of 3 Overs each)
2 bowlers (maximum of 2 Overs each)
8. 12 over game (6 Overs constitutes a game)
2 bowlers (maximum of 3 Overs each)
3 bowlers (maximum of 2 Overs each)
9. 11 over game (5.3 Overs constitutes a game)
1 bowler (maximum of 3 Overs)
4 bowlers (maximum of 2 Overs each)
10. 10 over game (5 Overs constitutes a game)
5 bowlers (maximum of 2 Overs each)
T20 Div 4 & Div 5 Group C 2023 View Rules
Rules - T20 Div 4 & Div 5 Group C 2023
T20 & T20 Shield Competition Rules 2023
1. T20 Matches will be played on 16th April at 1pm unless stated by the league (weather permitting.) Knock out matches
2. Teams winning the First match will progress in the T20 competition. All matches will be on a knockout basis. Teams losing the first match will participate in the T20 Shield competition
3. The “time” will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
4. Any team(s) that is / are not able to start at 1.00pm will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);
5. Each Team MUST start each innings with a NEW Local Leagues Cricket ball. The Umpire will be given 1 New Ball and 2 used cricket balls by the fielding side at the start of each fielding innings to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
6. A game can only start with a minimum of 8 players;
7. If a game does not start at 1.39pm (by the Umpire’s watch) due to a team not having the minimum of 8 players required, then the game will be awarded to the opposition. The offending team will be fined £50.00, and be required to pay the FULL pitch fee and the full Umpires fee.
8. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;
9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms) at 12.45pm;
10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.
11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them. Potential substitute(s) cards must also be given to the Umpire for inspection before the time of toss, and player lined up for ID check;
12. Players turning up 40 minutes or more after the scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.40pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.39pm to be allowed to play. The “time” will be according to the Umpire’s watch.
13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes since he started to play. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 39 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl, or keep wicket;
16. 10 Overs will constitute a game. The team batting second will face a minimum of 10 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 10 Overs.
As an example:
Team A scores 100 Runs in 20 Overs, net run rate is 5
Team B scores 75 in 15 Overs.
Team B Wins (net run rate is 5).
If the score of Team B was 74 or below then Team A would win.
(Note that in this example, a team may be on 52 runs in 9.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 10 full Overs have not been completed.)
17. All games will be a maximum of 20 Overs per side, unless a side is bowled out earlier;
18. A maximum 4 Overs per bowler will be allowed per game;
19. All games in the LL Cricket Leagues’ T20 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. A New ball will be used for the start of each innings. This is the fielding sides responsibility;
21. The Competition will be 11-a-side with the minimum number of 8 players required for the game to commence;
23. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must shoulder be sent in before the cut off time as stated below-
• 1pm start – Text Must be received before 5.30pm on the match day by both sides;
• 4pm start - Text Must be received before 8.30pm on the match day by both sides;
• 5pm starts - Text Must be received before 9pm on the match day by both sides;
• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Text or email any time if you have a problem.
No Saliva will be used on the Ball, the umpire will give a warning on the first incident, if it continues then 5 Runs will be deducted, if it still continues then the Umpire will remove the player from Bowling or if it is a fielder/s then they will be removed from the game. The warning counts as a Team warning.
• Due to weather or unseen problems there may be occasions when 2 games are played on one day. The league will communicate this to the Teams affected.
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 6 different Bowlers bowling one Ball each

• Unable to play due to Unfit pitch – (bad weather conditions/or other issues out of both Teams control) If both teams agree to play in the week then advise the League, if an agreement cannot be reached then a Toss of a coin will determine the result. This must be sorted on the day. If the agreed rearranged game cannot be played due to weather then the Result will be by a Toss of the coin. The League will have the final say.

It is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Cut Off Time For Matches Affected By Weather
If a game does not start within 1 hour and 20 minutes of the scheduled start time, then the result will be a DRAW.
Cut Off Time For Matches Where A Minimum Of 8 Players Are Not Present
• 1.00pm start - cut off time is 1.39pm;
Same principle applies to rest of start Times. ie. 39 Minutes after start time
If game does not start within 39 minutes of the scheduled start time then the game will be awarded to the opposition, the offending team will be deducted 20 points, fined £50.00 and MUST pay the FULL pitch and Umpires fees.
Reduced Games
Where games are ‘reduced’ from the start, at least half of the Overs per side will need to be played to constitute a game, i.e. if a game is 18 Overs, 9 Overs will constitute a game. Similarly, if game is 12 Overs, 6 Overs will constitute a game etc.
For bowling purposes at the start of a reduced game, Overs have to be divided by 5 to give you the maximum number of Overs a bowler can bowl in that game.
Bowling Calculations If The Game Is Reduced
1. 19 Over game (9.3 Overs constitutes a game)
4 bowlers (maximum of 4 Overs)
1 bowler (maximum of 3 Overs)
2. 18 Over game (9 Overs constitutes a game)
3 bowlers (maximum of 4 Overs each)
2 bowlers (maximum of 3 Overs each)
3. 17 Over game (8.3 Overs constitutes a game)
2 bowlers (maximum of 4 Overs each)
3 bowlers (maximum of 3 Overs each)
4. 16 Over game (8 Overs constitutes a game)
1 bowler (maximum of 4 Overs)
4 bowlers (maximum of 3 Overs each)
5. 15 Over game (7.3 Overs constitutes a game)
5 bowlers (maximum of 3 Overs each)
6. 14 Over game (9 Overs constitutes a game)
4 bowlers (maximum of 3 Overs each)
1 bowler (maximum of 2 Overs)
7. 13 Over game (6.3 Overs constitutes a game)
3 bowlers (maximum of 3 Overs each)
2 bowlers (maximum of 2 Overs each)
8. 12 over game (6 Overs constitutes a game)
2 bowlers (maximum of 3 Overs each)
3 bowlers (maximum of 2 Overs each)
9. 11 over game (5.3 Overs constitutes a game)
1 bowler (maximum of 3 Overs)
4 bowlers (maximum of 2 Overs each)
10. 10 over game (5 Overs constitutes a game)
5 bowlers (maximum of 2 Overs each)
T20 Div 4 & Div 5 Group D 2023 View Rules
Rules - T20 Div 4 & Div 5 Group D 2023
T20 & T20 Shield Competition Rules 2023
1. T20 Matches will be played on 16th April at 1pm unless stated by the league (weather permitting.) Knock out matches
2. Teams winning the First match will progress in the T20 competition. All matches will be on a knockout basis. Teams losing the first match will participate in the T20 Shield competition
3. The “time” will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
4. Any team(s) that is / are not able to start at 1.00pm will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);
5. Each Team MUST start each innings with a NEW Local Leagues Cricket ball. The Umpire will be given 1 New Ball and 2 used cricket balls by the fielding side at the start of each fielding innings to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
6. A game can only start with a minimum of 8 players;
7. If a game does not start at 1.39pm (by the Umpire’s watch) due to a team not having the minimum of 8 players required, then the game will be awarded to the opposition. The offending team will be fined £50.00, and be required to pay the FULL pitch fee and the full Umpires fee.
8. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;
9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms) at 12.45pm;
10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.
11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them. Potential substitute(s) cards must also be given to the Umpire for inspection before the time of toss, and player lined up for ID check;
12. Players turning up 40 minutes or more after the scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.40pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.39pm to be allowed to play. The “time” will be according to the Umpire’s watch.
13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes since he started to play. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 39 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl, or keep wicket;
16. 10 Overs will constitute a game. The team batting second will face a minimum of 10 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 10 Overs.
As an example:
Team A scores 100 Runs in 20 Overs, net run rate is 5
Team B scores 75 in 15 Overs.
Team B Wins (net run rate is 5).
If the score of Team B was 74 or below then Team A would win.
(Note that in this example, a team may be on 52 runs in 9.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 10 full Overs have not been completed.)
17. All games will be a maximum of 20 Overs per side, unless a side is bowled out earlier;
18. A maximum 4 Overs per bowler will be allowed per game;
19. All games in the LL Cricket Leagues’ T20 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. A New ball will be used for the start of each innings. This is the fielding sides responsibility;
21. The Competition will be 11-a-side with the minimum number of 8 players required for the game to commence;
23. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must shoulder be sent in before the cut off time as stated below-
• 1pm start – Text Must be received before 5.30pm on the match day by both sides;
• 4pm start - Text Must be received before 8.30pm on the match day by both sides;
• 5pm starts - Text Must be received before 9pm on the match day by both sides;
• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Text or email any time if you have a problem.
No Saliva will be used on the Ball, the umpire will give a warning on the first incident, if it continues then 5 Runs will be deducted, if it still continues then the Umpire will remove the player from Bowling or if it is a fielder/s then they will be removed from the game. The warning counts as a Team warning.
• Due to weather or unseen problems there may be occasions when 2 games are played on one day. The league will communicate this to the Teams affected.
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 6 different Bowlers bowling one Ball each

• Unable to play due to Unfit pitch – (bad weather conditions/or other issues out of both Teams control) If both teams agree to play in the week then advise the League, if an agreement cannot be reached then a Toss of a coin will determine the result. This must be sorted on the day. If the agreed rearranged game cannot be played due to weather then the Result will be by a Toss of the coin. The League will have the final say.

It is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Cut Off Time For Matches Affected By Weather
If a game does not start within 1 hour and 20 minutes of the scheduled start time, then the result will be a DRAW.
Cut Off Time For Matches Where A Minimum Of 8 Players Are Not Present
• 1.00pm start - cut off time is 1.39pm;
Same principle applies to rest of start Times. ie. 39 Minutes after start time
If game does not start within 39 minutes of the scheduled start time then the game will be awarded to the opposition, the offending team will be deducted 20 points, fined £50.00 and MUST pay the FULL pitch and Umpires fees.
Reduced Games
Where games are ‘reduced’ from the start, at least half of the Overs per side will need to be played to constitute a game, i.e. if a game is 18 Overs, 9 Overs will constitute a game. Similarly, if game is 12 Overs, 6 Overs will constitute a game etc.
For bowling purposes at the start of a reduced game, Overs have to be divided by 5 to give you the maximum number of Overs a bowler can bowl in that game.
Bowling Calculations If The Game Is Reduced
1. 19 Over game (9.3 Overs constitutes a game)
4 bowlers (maximum of 4 Overs)
1 bowler (maximum of 3 Overs)
2. 18 Over game (9 Overs constitutes a game)
3 bowlers (maximum of 4 Overs each)
2 bowlers (maximum of 3 Overs each)
3. 17 Over game (8.3 Overs constitutes a game)
2 bowlers (maximum of 4 Overs each)
3 bowlers (maximum of 3 Overs each)
4. 16 Over game (8 Overs constitutes a game)
1 bowler (maximum of 4 Overs)
4 bowlers (maximum of 3 Overs each)
5. 15 Over game (7.3 Overs constitutes a game)
5 bowlers (maximum of 3 Overs each)
6. 14 Over game (9 Overs constitutes a game)
4 bowlers (maximum of 3 Overs each)
1 bowler (maximum of 2 Overs)
7. 13 Over game (6.3 Overs constitutes a game)
3 bowlers (maximum of 3 Overs each)
2 bowlers (maximum of 2 Overs each)
8. 12 over game (6 Overs constitutes a game)
2 bowlers (maximum of 3 Overs each)
3 bowlers (maximum of 2 Overs each)
9. 11 over game (5.3 Overs constitutes a game)
1 bowler (maximum of 3 Overs)
4 bowlers (maximum of 2 Overs each)
10. 10 over game (5 Overs constitutes a game)
5 bowlers (maximum of 2 Overs each)
T20 Div 4 & Div 5 Semi Finals View Rules
Rules - T20 Div 4 & Div 5 Semi Finals
T20 & T20 Shield Competition Rules 2023
1. T20 Matches will be played on 16th April at 1pm unless stated by the league (weather permitting.) Knock out matches
2. Teams winning the First match will progress in the T20 competition. All matches will be on a knockout basis. Teams losing the first match will participate in the T20 Shield competition
3. The “time” will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
4. Any team(s) that is / are not able to start at 1.00pm will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);
5. Each Team MUST start each innings with a NEW Local Leagues Cricket ball. The Umpire will be given 1 New Ball and 2 used cricket balls by the fielding side at the start of each fielding innings to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
6. A game can only start with a minimum of 8 players;
7. If a game does not start at 1.39pm (by the Umpire’s watch) due to a team not having the minimum of 8 players required, then the game will be awarded to the opposition. The offending team will be fined £50.00, and be required to pay the FULL pitch fee and the full Umpires fee.
8. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;
9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms) at 12.45pm;
10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.
11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them. Potential substitute(s) cards must also be given to the Umpire for inspection before the time of toss, and player lined up for ID check;
12. Players turning up 40 minutes or more after the scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.40pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.39pm to be allowed to play. The “time” will be according to the Umpire’s watch.
13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes since he started to play. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 39 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl, or keep wicket;
16. 10 Overs will constitute a game. The team batting second will face a minimum of 10 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 10 Overs.
As an example:
Team A scores 100 Runs in 20 Overs, net run rate is 5
Team B scores 75 in 15 Overs.
Team B Wins (net run rate is 5).
If the score of Team B was 74 or below then Team A would win.
(Note that in this example, a team may be on 52 runs in 9.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 10 full Overs have not been completed.)
17. All games will be a maximum of 20 Overs per side, unless a side is bowled out earlier;
18. A maximum 4 Overs per bowler will be allowed per game;
19. All games in the LL Cricket Leagues’ T20 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. A New ball will be used for the start of each innings. This is the fielding sides responsibility;
21. The Competition will be 11-a-side with the minimum number of 8 players required for the game to commence;
23. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must shoulder be sent in before the cut off time as stated below-
• 1pm start – Text Must be received before 5.30pm on the match day by both sides;
• 4pm start - Text Must be received before 8.30pm on the match day by both sides;
• 5pm starts - Text Must be received before 9pm on the match day by both sides;
• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Text or email any time if you have a problem.
No Saliva will be used on the Ball, the umpire will give a warning on the first incident, if it continues then 5 Runs will be deducted, if it still continues then the Umpire will remove the player from Bowling or if it is a fielder/s then they will be removed from the game. The warning counts as a Team warning.
• Due to weather or unseen problems there may be occasions when 2 games are played on one day. The league will communicate this to the Teams affected.
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 6 different Bowlers bowling one Ball each

• Unable to play due to Unfit pitch – (bad weather conditions/or other issues out of both Teams control) If both teams agree to play in the week then advise the League, if an agreement cannot be reached then a Toss of a coin will determine the result. This must be sorted on the day. If the agreed rearranged game cannot be played due to weather then the Result will be by a Toss of the coin. The League will have the final say.

It is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Cut Off Time For Matches Affected By Weather
If a game does not start within 1 hour and 20 minutes of the scheduled start time, then the result will be a DRAW.
Cut Off Time For Matches Where A Minimum Of 8 Players Are Not Present
• 1.00pm start - cut off time is 1.39pm;
Same principle applies to rest of start Times. ie. 39 Minutes after start time
If game does not start within 39 minutes of the scheduled start time then the game will be awarded to the opposition, the offending team will be deducted 20 points, fined £50.00 and MUST pay the FULL pitch and Umpires fees.
Reduced Games
Where games are ‘reduced’ from the start, at least half of the Overs per side will need to be played to constitute a game, i.e. if a game is 18 Overs, 9 Overs will constitute a game. Similarly, if game is 12 Overs, 6 Overs will constitute a game etc.
For bowling purposes at the start of a reduced game, Overs have to be divided by 5 to give you the maximum number of Overs a bowler can bowl in that game.
Bowling Calculations If The Game Is Reduced
1. 19 Over game (9.3 Overs constitutes a game)
4 bowlers (maximum of 4 Overs)
1 bowler (maximum of 3 Overs)
2. 18 Over game (9 Overs constitutes a game)
3 bowlers (maximum of 4 Overs each)
2 bowlers (maximum of 3 Overs each)
3. 17 Over game (8.3 Overs constitutes a game)
2 bowlers (maximum of 4 Overs each)
3 bowlers (maximum of 3 Overs each)
4. 16 Over game (8 Overs constitutes a game)
1 bowler (maximum of 4 Overs)
4 bowlers (maximum of 3 Overs each)
5. 15 Over game (7.3 Overs constitutes a game)
5 bowlers (maximum of 3 Overs each)
6. 14 Over game (9 Overs constitutes a game)
4 bowlers (maximum of 3 Overs each)
1 bowler (maximum of 2 Overs)
7. 13 Over game (6.3 Overs constitutes a game)
3 bowlers (maximum of 3 Overs each)
2 bowlers (maximum of 2 Overs each)
8. 12 over game (6 Overs constitutes a game)
2 bowlers (maximum of 3 Overs each)
3 bowlers (maximum of 2 Overs each)
9. 11 over game (5.3 Overs constitutes a game)
1 bowler (maximum of 3 Overs)
4 bowlers (maximum of 2 Overs each)
10. 10 over game (5 Overs constitutes a game)
5 bowlers (maximum of 2 Overs each)
20 Div 4 & Div 5 Final 2023 View Rules
Rules - 20 Div 4 & Div 5 Final 2023
T20 & T20 Shield Competition Rules 2023
1. T20 Matches will be played on 16th April at 1pm unless stated by the league (weather permitting.) Knock out matches
2. Teams winning the First match will progress in the T20 competition. All matches will be on a knockout basis. Teams losing the first match will participate in the T20 Shield competition
3. The “time” will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
4. Any team(s) that is / are not able to start at 1.00pm will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);
5. Each Team MUST start each innings with a NEW Local Leagues Cricket ball. The Umpire will be given 1 New Ball and 2 used cricket balls by the fielding side at the start of each fielding innings to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
6. A game can only start with a minimum of 8 players;
7. If a game does not start at 1.39pm (by the Umpire’s watch) due to a team not having the minimum of 8 players required, then the game will be awarded to the opposition. The offending team will be fined £50.00, and be required to pay the FULL pitch fee and the full Umpires fee.
8. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;
9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms) at 12.45pm;
10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.
11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them. Potential substitute(s) cards must also be given to the Umpire for inspection before the time of toss, and player lined up for ID check;
12. Players turning up 40 minutes or more after the scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.40pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.39pm to be allowed to play. The “time” will be according to the Umpire’s watch.
13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes since he started to play. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 39 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl, or keep wicket;
16. 10 Overs will constitute a game. The team batting second will face a minimum of 10 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 10 Overs.
As an example:
Team A scores 100 Runs in 20 Overs, net run rate is 5
Team B scores 75 in 15 Overs.
Team B Wins (net run rate is 5).
If the score of Team B was 74 or below then Team A would win.
(Note that in this example, a team may be on 52 runs in 9.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 10 full Overs have not been completed.)
17. All games will be a maximum of 20 Overs per side, unless a side is bowled out earlier;
18. A maximum 4 Overs per bowler will be allowed per game;
19. All games in the LL Cricket Leagues’ T20 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. A New ball will be used for the start of each innings. This is the fielding sides responsibility;
21. The Competition will be 11-a-side with the minimum number of 8 players required for the game to commence;
23. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must shoulder be sent in before the cut off time as stated below-
• 1pm start – Text Must be received before 5.30pm on the match day by both sides;
• 4pm start - Text Must be received before 8.30pm on the match day by both sides;
• 5pm starts - Text Must be received before 9pm on the match day by both sides;
• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Text or email any time if you have a problem.
No Saliva will be used on the Ball, the umpire will give a warning on the first incident, if it continues then 5 Runs will be deducted, if it still continues then the Umpire will remove the player from Bowling or if it is a fielder/s then they will be removed from the game. The warning counts as a Team warning.
• Due to weather or unseen problems there may be occasions when 2 games are played on one day. The league will communicate this to the Teams affected.
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 6 different Bowlers bowling one Ball each

• Unable to play due to Unfit pitch – (bad weather conditions/or other issues out of both Teams control) If both teams agree to play in the week then advise the League, if an agreement cannot be reached then a Toss of a coin will determine the result. This must be sorted on the day. If the agreed rearranged game cannot be played due to weather then the Result will be by a Toss of the coin. The League will have the final say.

It is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Cut Off Time For Matches Affected By Weather
If a game does not start within 1 hour and 20 minutes of the scheduled start time, then the result will be a DRAW.
Cut Off Time For Matches Where A Minimum Of 8 Players Are Not Present
• 1.00pm start - cut off time is 1.39pm;
Same principle applies to rest of start Times. ie. 39 Minutes after start time
If game does not start within 39 minutes of the scheduled start time then the game will be awarded to the opposition, the offending team will be deducted 20 points, fined £50.00 and MUST pay the FULL pitch and Umpires fees.
Reduced Games
Where games are ‘reduced’ from the start, at least half of the Overs per side will need to be played to constitute a game, i.e. if a game is 18 Overs, 9 Overs will constitute a game. Similarly, if game is 12 Overs, 6 Overs will constitute a game etc.
For bowling purposes at the start of a reduced game, Overs have to be divided by 5 to give you the maximum number of Overs a bowler can bowl in that game.
Bowling Calculations If The Game Is Reduced
1. 19 Over game (9.3 Overs constitutes a game)
4 bowlers (maximum of 4 Overs)
1 bowler (maximum of 3 Overs)
2. 18 Over game (9 Overs constitutes a game)
3 bowlers (maximum of 4 Overs each)
2 bowlers (maximum of 3 Overs each)
3. 17 Over game (8.3 Overs constitutes a game)
2 bowlers (maximum of 4 Overs each)
3 bowlers (maximum of 3 Overs each)
4. 16 Over game (8 Overs constitutes a game)
1 bowler (maximum of 4 Overs)
4 bowlers (maximum of 3 Overs each)
5. 15 Over game (7.3 Overs constitutes a game)
5 bowlers (maximum of 3 Overs each)
6. 14 Over game (9 Overs constitutes a game)
4 bowlers (maximum of 3 Overs each)
1 bowler (maximum of 2 Overs)
7. 13 Over game (6.3 Overs constitutes a game)
3 bowlers (maximum of 3 Overs each)
2 bowlers (maximum of 2 Overs each)
8. 12 over game (6 Overs constitutes a game)
2 bowlers (maximum of 3 Overs each)
3 bowlers (maximum of 2 Overs each)
9. 11 over game (5.3 Overs constitutes a game)
1 bowler (maximum of 3 Overs)
4 bowlers (maximum of 2 Overs each)
10. 10 over game (5 Overs constitutes a game)
5 bowlers (maximum of 2 Overs each)
Premiership Play off 2nd v 3rd View Rules
Rules - Premiership Play off 2nd v 3rd
Premiership Play off Final View Rules
Rules - Premiership Play off Final
T10 Group 1 View Rules
Rules - T10 Group 1
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 2 View Rules
Rules - T10 Group 2
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 3 View Rules
Rules - T10 Group 3
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 4 View Rules
Rules - T10 Group 4
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 5 View Rules
Rules - T10 Group 5
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 6 View Rules
Rules - T10 Group 6
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 7 View Rules
Rules - T10 Group 7
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 8 View Rules
Rules - T10 Group 8
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 9 View Rules
Rules - T10 Group 9
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 10 View Rules
Rules - T10 Group 10
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 11 View Rules
Rules - T10 Group 11
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T10 Group 12 View Rules
Rules - T10 Group 12
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Ground 1 - Bridge Trust View Rules
Rules - Ground 1 - Bridge Trust
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Ground 2 Brittanic Cricket Ground View Rules
Rules - Ground 2 Brittanic Cricket Ground
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Ground 3 Pickwick Cricket Ground View Rules
Rules - Ground 3 Pickwick Cricket Ground
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Ground 4 Hammerwich Cricket Ground View Rules
Rules - Ground 4 Hammerwich Cricket Ground
T10 2023

1. T10 Matches will be played on 3rd September starting at 1pm unless stated by the league (weather permitting.)
2 There will be 12 Groups of 3 Teams. Full details of fixtures will be published on the website, Each team will play 2 matches on the day
2. Any team(s) that is / are not able to start at the published time will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);

3. Each Team must start the first game with a New Ball and then use the same Ball in the second game. The Umpire will be given 2 uses balls as well to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
4. A game can only start with a minimum of 8 players;

5. If a game does not start at the stipulated time, then the Team/s will be deducted an Over for every 4 minutes lost.
6. The ground fee will be shared by the 3 Teams playing and each Team will give the Umpire £10 for each game £20 per game

7. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;

9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms)

10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.

11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them.
12. Players turning up after 20 minutes of scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.20pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.19pm to be allowed to play. The “time” will be according to the Umpire’s watch. (similar rule applies for the second game)

13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 10 minutes late, then he cannot bat or bowl for at least 10 minutes. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 19 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl,
16. 5 Overs will constitute a game. The team batting second will face a minimum of 5 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 5 Overs.
As an example:
Team A scores 100 Runs in 10 Overs, net run rate is 10
Team B scores 70 in 7 Overs.
Team B Wins (net run rate is 10).
If the score of Team B was 69 or below then Team A wins.
(Note that in this example, a team may be on 52 runs in 4.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 5 full Overs have not been completed.)
17. All games will be a maximum of 10 Overs per side, unless a side is bowled out earlier;
18. A maximum 2 Overs per bowler will be allowed per Match;
19. All games in the LL Cricket Leagues’ T10 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must be sent in as soon as each match finishes. by both teams;

• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 10 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 9.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 3 different Bowlers bowling one Ball each
it is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
T20 Semi Finals View Rules
Rules - T20 Semi Finals
T20 & T20 Shield Competition Rules 2023
1. T20 Matches will be played on 16th April at 1pm unless stated by the league (weather permitting.) Knock out matches
2. Teams winning the First match will progress in the T20 competition. All matches will be on a knockout basis. Teams losing the first match will participate in the T20 Shield competition
3. The “time” will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
4. Any team(s) that is / are not able to start at 1.00pm will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);
5. Each Team MUST start each innings with a NEW Local Leagues Cricket ball. The Umpire will be given 1 New Ball and 2 used cricket balls by the fielding side at the start of each fielding innings to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
6. A game can only start with a minimum of 8 players;
7. If a game does not start at 1.39pm (by the Umpire’s watch) due to a team not having the minimum of 8 players required, then the game will be awarded to the opposition. The offending team will be fined £50.00, and be required to pay the FULL pitch fee and the full Umpires fee.
8. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;
9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms) at 12.45pm;
10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.
11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them. Potential substitute(s) cards must also be given to the Umpire for inspection before the time of toss, and player lined up for ID check;
12. Players turning up 40 minutes or more after the scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.40pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.39pm to be allowed to play. The “time” will be according to the Umpire’s watch.
13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes since he started to play. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 39 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl, or keep wicket;
16. 10 Overs will constitute a game. The team batting second will face a minimum of 10 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 10 Overs.
As an example:
Team A scores 100 Runs in 20 Overs, net run rate is 5
Team B scores 75 in 15 Overs.
Team B Wins (net run rate is 5).
If the score of Team B was 74 or below then Team A would win.
(Note that in this example, a team may be on 52 runs in 9.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 10 full Overs have not been completed.)
17. All games will be a maximum of 20 Overs per side, unless a side is bowled out earlier;
18. A maximum 4 Overs per bowler will be allowed per game;
19. All games in the LL Cricket Leagues’ T20 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. A New ball will be used for the start of each innings. This is the fielding sides responsibility;
21. The Competition will be 11-a-side with the minimum number of 8 players required for the game to commence;
23. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must shoulder be sent in before the cut off time as stated below-
• 1pm start – Text Must be received before 5.30pm on the match day by both sides;
• 4pm start - Text Must be received before 8.30pm on the match day by both sides;
• 5pm starts - Text Must be received before 9pm on the match day by both sides;
• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Text or email any time if you have a problem.
No Saliva will be used on the Ball, the umpire will give a warning on the first incident, if it continues then 5 Runs will be deducted, if it still continues then the Umpire will remove the player from Bowling or if it is a fielder/s then they will be removed from the game. The warning counts as a Team warning.
• Due to weather or unseen problems there may be occasions when 2 games are played on one day. The league will communicate this to the Teams affected.
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 6 different Bowlers bowling one Ball each

• Unable to play due to Unfit pitch – (bad weather conditions/or other issues out of both Teams control) If both teams agree to play in the week then advise the League, if an agreement cannot be reached then a Toss of a coin will determine the result. This must be sorted on the day. If the agreed rearranged game cannot be played due to weather then the Result will be by a Toss of the coin. The League will have the final say.

It is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Cut Off Time For Matches Affected By Weather
If a game does not start within 1 hour and 20 minutes of the scheduled start time, then the result will be a DRAW.
Cut Off Time For Matches Where A Minimum Of 8 Players Are Not Present
• 1.00pm start - cut off time is 1.39pm;
Same principle applies to rest of start Times. ie. 39 Minutes after start time
If game does not start within 39 minutes of the scheduled start time then the game will be awarded to the opposition, the offending team will be deducted 20 points, fined £50.00 and MUST pay the FULL pitch and Umpires fees.
Reduced Games
Where games are ‘reduced’ from the start, at least half of the Overs per side will need to be played to constitute a game, i.e. if a game is 18 Overs, 9 Overs will constitute a game. Similarly, if game is 12 Overs, 6 Overs will constitute a game etc.
For bowling purposes at the start of a reduced game, Overs have to be divided by 5 to give you the maximum number of Overs a bowler can bowl in that game.
Bowling Calculations If The Game Is Reduced
1. 19 Over game (9.3 Overs constitutes a game)
4 bowlers (maximum of 4 Overs)
1 bowler (maximum of 3 Overs)
2. 18 Over game (9 Overs constitutes a game)
3 bowlers (maximum of 4 Overs each)
2 bowlers (maximum of 3 Overs each)
3. 17 Over game (8.3 Overs constitutes a game)
2 bowlers (maximum of 4 Overs each)
3 bowlers (maximum of 3 Overs each)
4. 16 Over game (8 Overs constitutes a game)
1 bowler (maximum of 4 Overs)
4 bowlers (maximum of 3 Overs each)
5. 15 Over game (7.3 Overs constitutes a game)
5 bowlers (maximum of 3 Overs each)
6. 14 Over game (9 Overs constitutes a game)
4 bowlers (maximum of 3 Overs each)
1 bowler (maximum of 2 Overs)
7. 13 Over game (6.3 Overs constitutes a game)
3 bowlers (maximum of 3 Overs each)
2 bowlers (maximum of 2 Overs each)
8. 12 over game (6 Overs constitutes a game)
2 bowlers (maximum of 3 Overs each)
3 bowlers (maximum of 2 Overs each)
9. 11 over game (5.3 Overs constitutes a game)
1 bowler (maximum of 3 Overs)
4 bowlers (maximum of 2 Overs each)
10. 10 over game (5 Overs constitutes a game)
5 bowlers (maximum of 2 Overs each)
T20 Final 2023 View Rules
Rules - T20 Final 2023
T20 & T20 Shield Competition Rules 2023
1. T20 Matches will be played on 16th April at 1pm unless stated by the league (weather permitting.) Knock out matches
2. Teams winning the First match will progress in the T20 competition. All matches will be on a knockout basis. Teams losing the first match will participate in the T20 Shield competition
3. The “time” will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
4. Any team(s) that is / are not able to start at 1.00pm will lose one Over for every 4 minutes lost (e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.);
5. Each Team MUST start each innings with a NEW Local Leagues Cricket ball. The Umpire will be given 1 New Ball and 2 used cricket balls by the fielding side at the start of each fielding innings to counter any lost balls. It is the responsibility of the fielding side to provide New Ball and used replacement balls if a ball gets lost.
6. A game can only start with a minimum of 8 players;
7. If a game does not start at 1.39pm (by the Umpire’s watch) due to a team not having the minimum of 8 players required, then the game will be awarded to the opposition. The offending team will be fined £50.00, and be required to pay the FULL pitch fee and the full Umpires fee.
8. You must inform the opposing Captain and the Umpire of any players who will be arriving late. The cards of players arriving late MUST also be given to the Umpire at the scheduled time of the toss of the coin of each match;
9. A team will lose the right to the toss if they do not have a minimum of 8 players on the field (NOT in cars or the changing rooms) at 12.45pm;
10. Once the players are named (cards checked), no other player(s) will be able to replace them in the match. All ID cards have to be checked for all players playing in matches.
11. No player will be allowed to play without an ID card – there are no exceptions to this rule. Only players registered by a team can be substituted to play for them. Potential substitute(s) cards must also be given to the Umpire for inspection before the time of toss, and player lined up for ID check;
12. Players turning up 40 minutes or more after the scheduled start time of a game will not be able to play at all (including fielding). For example:
The game is scheduled to start at 1.00pm and the player(s) arrive at 1.40pm. In this case the player(s) cannot play in the game. Player(s) must be on the field of play before 1.39pm to be allowed to play. The “time” will be according to the Umpire’s watch.
13. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes since he started to play. The time will only start from the time they have informed the opposing Captain and the Umpire. As per rule 12, player(s) can only be late by a maximum of 39 minutes. No excuses will be entertained. Fielding can commence immediately upon informing the opposing Captain and the Umpire. No substitute(s) can field for a late or absent player;
14. If a player arrives late, he cannot bat or bowl until his penalty has expired. This means that if, for example, a team has lost 9 wickets and the late batsman cannot bat for another 3 minutes, then the innings will be closed;
15. Substitutes are only allowed to field if an injury to a player occurs in that match. No substitute will be allowed to play for any player that is already carrying an injury. As per rule 11, substitute(s) must be registered players for the team and their ID cards must have been handed in to the Umpire for inspection at before the toss of the coin. Substitute(s) cannot bat, bowl, or keep wicket;
16. 10 Overs will constitute a game. The team batting second will face a minimum of 10 Overs for the game to be valid unless they have scored the required runs beforehand. Net run rate will be used for games that are incomplete after 10 Overs.
As an example:
Team A scores 100 Runs in 20 Overs, net run rate is 5
Team B scores 75 in 15 Overs.
Team B Wins (net run rate is 5).
If the score of Team B was 74 or below then Team A would win.
(Note that in this example, a team may be on 52 runs in 9.5 Overs and the game is halted with no continuation. In that case, the result will be a draw since 10 full Overs have not been completed.)
17. All games will be a maximum of 20 Overs per side, unless a side is bowled out earlier;
18. A maximum 4 Overs per bowler will be allowed per game;
19. All games in the LL Cricket Leagues’ T20 Competitions will have a 30-yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;
20. A New ball will be used for the start of each innings. This is the fielding sides responsibility;
21. The Competition will be 11-a-side with the minimum number of 8 players required for the game to commence;
23. If a team cannot fulfil their fixture(s) for any reason, they will be responsible for paying the costs of the game (pitch and Umpires fees for both teams);
24. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
25. For ALL NO BALLS a free hit will be awarded – the only way for a Batsman to be GIVEN out will be a run out;
• All Balls bowled above shoulder height will be a No Ball
• Balls bowled above head height will be deemed a Wide.
26. A text of results must shoulder be sent in before the cut off time as stated below-
• 1pm start – Text Must be received before 5.30pm on the match day by both sides;
• 4pm start - Text Must be received before 8.30pm on the match day by both sides;
• 5pm starts - Text Must be received before 9pm on the match day by both sides;
• The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hattrick.
EXAMPLE:-
Name of Team sending Text
“Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.
27. The Umpire’s decision will be final. Any player(s) abusing an Umpire will be banned and fined. If an Umpire reports player(s) for conduct detrimental to the spirit of the game or other players, they will be banned as a minimum without exception for 2 Matches.
28. Please note that if a rule is missing or something is not covered herein, you should inform the League; Also the committee reserves the right to amend or add a new rule during the season, this will be communicated to all teams.
29. Any occurrence that is not covered by these rules will be dealt with by LL Cricket Leagues’ Committee. All decisions undertaken by LL Cricket Leagues’ Committee are final;
30. Any team who does not abide by these rules will be expelled from the tournament and fined £200.00;
Text or email any time if you have a problem.
No Saliva will be used on the Ball, the umpire will give a warning on the first incident, if it continues then 5 Runs will be deducted, if it still continues then the Umpire will remove the player from Bowling or if it is a fielder/s then they will be removed from the game. The warning counts as a Team warning.
• Due to weather or unseen problems there may be occasions when 2 games are played on one day. The league will communicate this to the Teams affected.
Results
• Win- (for an outright win – same scores but losing fewer wickets / one team unable to play);

• Tie- scores and wickets same regardless of Overs, then a super over will be bowled to determine result. If the results are level then the Team scoring the most boundaries in the Super Over will be declared as the Winners
• If the results are still level at this point, then scores from each ball bowled in the Super Over will decide the winners (i.e. Team A scored 2 on the first ball, and Team B scored 1 on their first ball, therefore Team A wins. If the results are same for the first ball, then this process will continue to the next ball until a winner is determined);
• If still level then a Bowl out will decide the result. 6 different Bowlers bowling one Ball each

• Unable to play due to Unfit pitch – (bad weather conditions/or other issues out of both Teams control) If both teams agree to play in the week then advise the League, if an agreement cannot be reached then a Toss of a coin will determine the result. This must be sorted on the day. If the agreed rearranged game cannot be played due to weather then the Result will be by a Toss of the coin. The League will have the final say.

It is the responsibility of each team to provide a scorer. If there is no scorer from one team then that team will accept the other team’s scoring. Where an agreement cannot be reached, the Umpire will check the scorebook and the bowling figures. The Umpire’s decision will be final;

It is the responsibility of the Home Team to provide Wickets, 30 Yard Discs and Boundary markers. The Home Team is the team who is first in the fixture when the ground is allocated.
Cut Off Time For Matches Affected By Weather
If a game does not start within 1 hour and 20 minutes of the scheduled start time, then the result will be a DRAW.
Cut Off Time For Matches Where A Minimum Of 8 Players Are Not Present
• 1.00pm start - cut off time is 1.39pm;
Same principle applies to rest of start Times. ie. 39 Minutes after start time
If game does not start within 39 minutes of the scheduled start time then the game will be awarded to the opposition, the offending team will be deducted 20 points, fined £50.00 and MUST pay the FULL pitch and Umpires fees.
Reduced Games
Where games are ‘reduced’ from the start, at least half of the Overs per side will need to be played to constitute a game, i.e. if a game is 18 Overs, 9 Overs will constitute a game. Similarly, if game is 12 Overs, 6 Overs will constitute a game etc.
For bowling purposes at the start of a reduced game, Overs have to be divided by 5 to give you the maximum number of Overs a bowler can bowl in that game.
Bowling Calculations If The Game Is Reduced
1. 19 Over game (9.3 Overs constitutes a game)
4 bowlers (maximum of 4 Overs)
1 bowler (maximum of 3 Overs)
2. 18 Over game (9 Overs constitutes a game)
3 bowlers (maximum of 4 Overs each)
2 bowlers (maximum of 3 Overs each)
3. 17 Over game (8.3 Overs constitutes a game)
2 bowlers (maximum of 4 Overs each)
3 bowlers (maximum of 3 Overs each)
4. 16 Over game (8 Overs constitutes a game)
1 bowler (maximum of 4 Overs)
4 bowlers (maximum of 3 Overs each)
5. 15 Over game (7.3 Overs constitutes a game)
5 bowlers (maximum of 3 Overs each)
6. 14 Over game (9 Overs constitutes a game)
4 bowlers (maximum of 3 Overs each)
1 bowler (maximum of 2 Overs)
7. 13 Over game (6.3 Overs constitutes a game)
3 bowlers (maximum of 3 Overs each)
2 bowlers (maximum of 2 Overs each)
8. 12 over game (6 Overs constitutes a game)
2 bowlers (maximum of 3 Overs each)
3 bowlers (maximum of 2 Overs each)
9. 11 over game (5.3 Overs constitutes a game)
1 bowler (maximum of 3 Overs)
4 bowlers (maximum of 2 Overs each)
10. 10 over game (5 Overs constitutes a game)
5 bowlers (maximum of 2 Overs each)
2024 Premier Division Fixtures View Rules
Rules - 2024 Premier Division Fixtures
40-Over Sunday League Rules 2023
1. The Umpire’s fees £50 must be paid before the start of the game £25 Pounds each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 5 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.
All Teams must have 7 New Balls with them at All matches.
The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle
5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.
6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.
“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28
Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”
Umpires performance out of 10, 0 being the lowest, 10 being the highest.
7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;
8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;
9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play
10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;
11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);
12. Player(s) arriving after the cut-off time cannot participate in the match
13. No substitutes will be allowed for late or absent players;
14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;
15. Substitutes cannot bat, bowl, or field as a wicket keeper;
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.
17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;
18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;
19.The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;
20. 20 points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;
21. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;
22. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.
23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)
24. A maximum of 8 Overs per bowler will be allowed per game;
25. New balls will be used at the start of each innings for all games;
26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;
27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;
28. There will be a break of 25 minutes after completion of first innings;
29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);
30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.
31. If the game starts on time or before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;
32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;
33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.
34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)
35.The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.
36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till the completion of their innings, the innings of the First Bowling Team will start no later than 4.50pm, regardless of it impacting on the break time. and they will only face the amount of Overs they bowled at end of 4.25pm. These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised
37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team)
38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match
39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.
40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.
41.A No Ball in the 40 Overs is not a Free Hit.
42. It will be a No Ball If more than 5 Players are on the legside.
43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.
If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game, or if 20 Overs then 20 Overs will constitute a game. A result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result
If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)
The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 2.50pm.
If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)
There will be Bowling Points and Batting Points for the losing Team as follows-
1 Wicket taken = 0 Bowling Point
2 Wickets taken = 1 Bowling Point
3 Wickets taken = 1 Bowling Point
4 Wickets taken = 2 Bowling Points
5 Wickets taken = 2 Bowling Point
6 Wickets taken = 3 Bowling Points
7 Wickets taken = 3 Bowling Points
8 Wickets taken = 4 Bowling Points
9 Wickets taken = 4 Bowling Points
10 Wickets taken = 5 Bowling Points

Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points
2024 Division 1 Fixtures View Rules
Rules - 2024 Division 1 Fixtures
40-Over Sunday League Rules 2024
1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 4 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.

40-Over Sunday League Rules 2024

1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.

2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).

3. The Umpire’s decision is final at all times.

4. New balls will be used at the start of each innings for all games, If the ball is lost in the first 4 overs then a new ball will be provided by the fielding side. This does not mean that if as an example a ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.

The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable. No Dukes Balls – Umpire has the final say on which ball is used.

All Teams must have 7 New Balls with them at ALL matches.

The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle

5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.

6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.

“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28

Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”

Umpires performance out of 10, 0 being the lowest, and 10 being the highest.

7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;

8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play

10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

12. Player(s) arriving after the cut-off time cannot participate in the match

13. No substitutes will be allowed for late or absent players;
A New Rule has been announced.
If a Ball hits a Helmet worn by a Batsman or a fielder then the Ball will be called a DEAD BALL. THIS WILL APPLY IN ALL GAMES AND FORMATS.

14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

15. Substitutes cannot bat or bowl.
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. Time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.

17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one over will be deducted from offending team;

19. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground.

20. Twenty (20) points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 20 points.

21. If a team is unable to fulfil a fixture for any reason, then they will be responsible for the costs of the ground and the umpires’ fees and/ or any other charges that may be applicable;

22. In accordance with rule 18, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per innings)

24. A maximum of 8 Overs per bowler will be allowed per game;

25. New balls will be used at the start of each innings for all games;

26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 9 PLAYERS will be inside the 30 Yard circle for the first 8 OVERS Power Play. Then 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;

27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

28. There will be a break of 25 minutes after completion of first innings;

29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed in Divisions 1, 2, 3 and 4, any player wearing the coloured Parks League kit will not be allowed to play. For premiership teams, players must be dressed in coloured clothing provided by the league and any players not dressed in the correct clothing then they will not be allowed to play.

31. If the game does not start on time or before 4pm the match will be a draw. If the game starts at 4pm then it will be maximum twenty over game.

32. If there is no play at all by 4.00pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.

34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till 4:35 to complete their innings.
The 2nd innings should start no later than 4.50pm with a shortened break time. They will only face the amount of Overs they bowled at end of 4.25pm.
These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised.

37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team).

38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match

39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.

40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.

41. A No Ball in the 40 Overs is not a Free Hit.

42. It will be a No Ball If more than 5 Players are on the legside.

43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game).
In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game. 20 Overs will constitute a game in any case for rain effected or reduced games.
For a 40 Overs match a result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 4pm.
If the game does not start at 4pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 4pm that for the game to be valid). Matches cannot be re-arranged.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)

There will be Bowling Points and Batting Points for the losing Team as follows-

Min 2 Wickets taken = 1 Bowling Point
Min 4 Wickets taken = 2 Bowling Points
Min 6 Wickets taken = 3 Bowling Points
Min 8 Wickets taken = 4 Bowling Points
All Out – Min 10 Wickets taken = 5 Bowling Points


Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points

2024 Division 2 Fixtures View Rules
Rules - 2024 Division 2 Fixtures
40-Over Sunday League Rules 2024
1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 4 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.

40-Over Sunday League Rules 2024

1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.

2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).

3. The Umpire’s decision is final at all times.

4. New balls will be used at the start of each innings for all games, If the ball is lost in the first 4 overs then a new ball will be provided by the fielding side. This does not mean that if as an example a ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.

The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable. No Dukes Balls – Umpire has the final say on which ball is used.

All Teams must have 7 New Balls with them at ALL matches.

The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle

5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.

6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.

“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28

Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”

Umpires performance out of 10, 0 being the lowest, and 10 being the highest.

7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;

8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play

10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

12. Player(s) arriving after the cut-off time cannot participate in the match

13. No substitutes will be allowed for late or absent players;
A New Rule has been announced.
If a Ball hits a Helmet worn by a Batsman or a fielder then the Ball will be called a DEAD BALL. THIS WILL APPLY IN ALL GAMES AND FORMATS.

14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

15. Substitutes cannot bat or bowl.
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. Time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.

17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one over will be deducted from offending team;

19. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground.

20. Twenty (20) points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 20 points.

21. If a team is unable to fulfil a fixture for any reason, then they will be responsible for the costs of the ground and the umpires’ fees and/ or any other charges that may be applicable;

22. In accordance with rule 18, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per innings)

24. A maximum of 8 Overs per bowler will be allowed per game;

25. New balls will be used at the start of each innings for all games;

26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 9 PLAYERS will be inside the 30 Yard circle for the first 8 OVERS Power Play. Then 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;

27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

28. There will be a break of 25 minutes after completion of first innings;

29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed in Divisions 1, 2, 3 and 4, any player wearing the coloured Parks League kit will not be allowed to play. For premiership teams, players must be dressed in coloured clothing provided by the league and any players not dressed in the correct clothing then they will not be allowed to play.

31. If the game does not start on time or before 4pm the match will be a draw. If the game starts at 4pm then it will be maximum twenty over game.

32. If there is no play at all by 4.00pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.

34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till 4:35 to complete their innings.
The 2nd innings should start no later than 4.50pm with a shortened break time. They will only face the amount of Overs they bowled at end of 4.25pm.
These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised.

37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team).

38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match

39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.

40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.

41. A No Ball in the 40 Overs is not a Free Hit.

42. It will be a No Ball If more than 5 Players are on the legside.

43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game).
In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game. 20 Overs will constitute a game in any case for rain effected or reduced games.
For a 40 Overs match a result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 4pm.
If the game does not start at 4pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 4pm that for the game to be valid). Matches cannot be re-arranged.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)

There will be Bowling Points and Batting Points for the losing Team as follows-

Min 2 Wickets taken = 1 Bowling Point
Min 4 Wickets taken = 2 Bowling Points
Min 6 Wickets taken = 3 Bowling Points
Min 8 Wickets taken = 4 Bowling Points
All Out – Min 10 Wickets taken = 5 Bowling Points


Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points

2024 Division 3 Fixtures View Rules
Rules - 2024 Division 3 Fixtures
40-Over Sunday League Rules 2024
1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 4 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.

40-Over Sunday League Rules 2024

1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.

2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).

3. The Umpire’s decision is final at all times.

4. New balls will be used at the start of each innings for all games, If the ball is lost in the first 4 overs then a new ball will be provided by the fielding side. This does not mean that if as an example a ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.

The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable. No Dukes Balls – Umpire has the final say on which ball is used.

All Teams must have 7 New Balls with them at ALL matches.

The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle

5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.

6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.

“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28

Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”

Umpires performance out of 10, 0 being the lowest, and 10 being the highest.

7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;

8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play

10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

12. Player(s) arriving after the cut-off time cannot participate in the match

13. No substitutes will be allowed for late or absent players;
A New Rule has been announced.
If a Ball hits a Helmet worn by a Batsman or a fielder then the Ball will be called a DEAD BALL. THIS WILL APPLY IN ALL GAMES AND FORMATS.

14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

15. Substitutes cannot bat or bowl.
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. Time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.

17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one over will be deducted from offending team;

19. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground.

20. Twenty (20) points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 20 points.

21. If a team is unable to fulfil a fixture for any reason, then they will be responsible for the costs of the ground and the umpires’ fees and/ or any other charges that may be applicable;

22. In accordance with rule 18, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per innings)

24. A maximum of 8 Overs per bowler will be allowed per game;

25. New balls will be used at the start of each innings for all games;

26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 9 PLAYERS will be inside the 30 Yard circle for the first 8 OVERS Power Play. Then 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;

27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

28. There will be a break of 25 minutes after completion of first innings;

29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed in Divisions 1, 2, 3 and 4, any player wearing the coloured Parks League kit will not be allowed to play. For premiership teams, players must be dressed in coloured clothing provided by the league and any players not dressed in the correct clothing then they will not be allowed to play.

31. If the game does not start on time or before 4pm the match will be a draw. If the game starts at 4pm then it will be maximum twenty over game.

32. If there is no play at all by 4.00pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.

34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till 4:35 to complete their innings.
The 2nd innings should start no later than 4.50pm with a shortened break time. They will only face the amount of Overs they bowled at end of 4.25pm.
These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised.

37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team).

38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match

39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.

40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.

41. A No Ball in the 40 Overs is not a Free Hit.

42. It will be a No Ball If more than 5 Players are on the legside.

43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game).
In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game. 20 Overs will constitute a game in any case for rain effected or reduced games.
For a 40 Overs match a result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 4pm.
If the game does not start at 4pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 4pm that for the game to be valid). Matches cannot be re-arranged.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)

There will be Bowling Points and Batting Points for the losing Team as follows-

Min 2 Wickets taken = 1 Bowling Point
Min 4 Wickets taken = 2 Bowling Points
Min 6 Wickets taken = 3 Bowling Points
Min 8 Wickets taken = 4 Bowling Points
All Out – Min 10 Wickets taken = 5 Bowling Points


Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points

2024 Division 4 Fixtures View Rules
Rules - 2024 Division 4 Fixtures
40-Over Sunday League Rules 2024
1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 4 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.

40-Over Sunday League Rules 2024

1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.

2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).

3. The Umpire’s decision is final at all times.

4. New balls will be used at the start of each innings for all games, If the ball is lost in the first 4 overs then a new ball will be provided by the fielding side. This does not mean that if as an example a ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.

The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable. No Dukes Balls – Umpire has the final say on which ball is used.

All Teams must have 7 New Balls with them at ALL matches.

The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle

5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.

6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.

“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28

Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”

Umpires performance out of 10, 0 being the lowest, and 10 being the highest.

7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;

8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play

10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

12. Player(s) arriving after the cut-off time cannot participate in the match

13. No substitutes will be allowed for late or absent players;
A New Rule has been announced.
If a Ball hits a Helmet worn by a Batsman or a fielder then the Ball will be called a DEAD BALL. THIS WILL APPLY IN ALL GAMES AND FORMATS.

14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

15. Substitutes cannot bat or bowl.
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. Time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.

17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one over will be deducted from offending team;

19. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground.

20. Twenty (20) points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 20 points.

21. If a team is unable to fulfil a fixture for any reason, then they will be responsible for the costs of the ground and the umpires’ fees and/ or any other charges that may be applicable;

22. In accordance with rule 18, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per innings)

24. A maximum of 8 Overs per bowler will be allowed per game;

25. New balls will be used at the start of each innings for all games;

26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 9 PLAYERS will be inside the 30 Yard circle for the first 8 OVERS Power Play. Then 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;

27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

28. There will be a break of 25 minutes after completion of first innings;

29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed in Divisions 1, 2, 3 and 4, any player wearing the coloured Parks League kit will not be allowed to play. For premiership teams, players must be dressed in coloured clothing provided by the league and any players not dressed in the correct clothing then they will not be allowed to play.

31. If the game does not start on time or before 4pm the match will be a draw. If the game starts at 4pm then it will be maximum twenty over game.

32. If there is no play at all by 4.00pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.

34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till 4:35 to complete their innings.
The 2nd innings should start no later than 4.50pm with a shortened break time. They will only face the amount of Overs they bowled at end of 4.25pm.
These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised.

37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team).

38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match

39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.

40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.

41. A No Ball in the 40 Overs is not a Free Hit.

42. It will be a No Ball If more than 5 Players are on the legside.

43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game).
In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game. 20 Overs will constitute a game in any case for rain effected or reduced games.
For a 40 Overs match a result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 4pm.
If the game does not start at 4pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 4pm that for the game to be valid). Matches cannot be re-arranged.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)

There will be Bowling Points and Batting Points for the losing Team as follows-

Min 2 Wickets taken = 1 Bowling Point
Min 4 Wickets taken = 2 Bowling Points
Min 6 Wickets taken = 3 Bowling Points
Min 8 Wickets taken = 4 Bowling Points
All Out – Min 10 Wickets taken = 5 Bowling Points


Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points

2024 GENERAL RULES View Rules
Rules - 2024 GENERAL RULES
A New Rule has been announced.
If a Ball hits a Helmet worn by a Batsman or a fielder then the Ball will be called a DEAD BALL. THIS WILL APPLY IN ALL GAMES AND FORMATS.

Local League Rules (2024)

Rules and regulations included in this document serve as the cornerstone for maintaining integrity, sportsmanship and the overall enjoyment of the game for players and fans alike. Therefore, it is imperative that each team commits to upholding these standards, ensuring a competitive and harmonious league environment. Please note that these rules are also available on the website. All teams are reminded to visit the website every week for any updates.
Please READ ALL Rules, General Rules refer to all games and formats, plus you have 40 Overs games Rules and T20 and Shield T20 Rules. You must read and familiarise yourselves with all the RULES, AS THEY ARE APPLICABLE IN ALL FORMATS.
It is the responsibility of all Teams to read All the Rules. Please check website for any fixture changes on a Saturday before the Sunday match or on the match day before 11.30am.
General Rules:
1.0 Registration/Administration
1.1 A maximum of 25 players can be registered at any one time.
1.2 If a player falls into a Professional or an overseas category, professional or overseas must be declared when uploading photos.
1.3 Once you have reached your maximum registration of 25 Players, and you wish to make changes to the registered players, you must de-register player(s) before being allowed to register any new players so that you do not exceed the maximum 25-player quota.
1.4 The de-registered player(s) will be allowed to transfer ONCE to another team before the registration cut-off date of 3rd July 2024 (see “Transfers” section). De-registered player(s) ID cards must be returned before any new cards can be issued.
1.5 Teams can register 25 players free-of-charge before the first game on 21st April 2024. 17th April 2024 is the deadline for free registration of cards (17th April cut-off date) Any player(s) registered after this date will be charged at £5.00 per card.
1.6 The final cut-off date for registering players is 3rd July 2024. No new registrations can be made after this date, ONLY exception to this rule being the issuing of replacement card(s) for lost card(s) which are chargeable at £10.00 per card. No new players will be allowed after this date and no cards will be issued after the 3rd of July 2024 regardless of any reason.
1.7 It is the responsibility of the Team to check if the player is already registered to another team in the LL cricket league. If it transpires that the player is registered twice then the player will be banned for the season and the Team who he plays for SECOND will have their Points deducted, (all points that have been accrued in all games that the player has participated in will be deducted) the League will make the final decision WHICH WILL BE FINAL.
1.8 Cards must be paid for at the time of registration (i.e. at the time of collecting the cards).
1.9 No registration(s) will take place without the appropriate payment. Registrations must be applied by 6pm on a Wednesday. Cards can be collected from the Office at Dwellings 291 Birchfield Road, Handsworth Birmingham B20 3DD. Fridays between 10.00am to 4.30pm. Please note the office is closed on Saturday and Sunday.
1.10 No Cards will be issued outside of these times under any circumstances. Please do not ask for any exceptions to avoid being disappointed by the response.
1.11 Replacement cards can only be requested between Monday to Wednesday (10.00am to 4.30pm) if you wish to play in the following Sunday’s match.
1.12 Any team found to have defaced any ID card will be fined £100 and deducted 50 points.
1.13 Please EMAIL in the first instance if there are any issues/problem, only TEXT or RING if there is an emergency between 6pm and 8pm on Friday and Saturday or before 10am on the match day.
1.14 All meetings organised by the league MUST be attended by a representative of the teams. Failure to do so will result in a fine of £50.00.
1.15 Teams will be responsible for any bank charges incurred due to bounced cheques.
Transfers
1.16 A player from any team, regardless of playing or not will be able to transfer once only, up until the cut-off date 3rd July 2024
1.17 ALL points accrued in matches against Team/s leaving the League will be deleted

2.0 Responsibility of the Team Captain
2.1 Making all your team members aware of all the Rules and Regulations, this includes any changes or additions. No excuses, i.e. “he was a new player”, or any other reason will be accepted for non-compliance of the rules.
2.2 Behaviour of the supporters is the team’s responsibility. Teams will be liable for any misbehaviour of these individuals.
2.3 Walking on to the field of play while a match is being played to protest / confront the Umpire or the opposing team offenders will receive a minimum penalty of a two match ban; The Captain will also be banned for 2 matches. This decision will only be made. After a report is received from the Umpire, or the opposing Captain in the absence of an umpire.
2.4 The Umpire may call the game off and the match awarded to the opposition. In cases where both teams are affected then the match will be Void and Both Teams deducted 20 points and fined £50. The fine may be more if the Committee is involved.
2.5 If there are any disputes or disagreements, then please complete the innings before raising them with the Umpire (Don’t stop the GAME).
2.6 Text or phone the league immediately on 07488363479 after informing the Umpire. The league will consult the Umpire and address the issue; a final decision will be made by the league committee if required.
2.7 The league may change the result of a match if upon investigation it transpires that the rules had been breached.
2.8 If a team does not have the 30 yard discs (not cones or any other substitute) then the game will be awarded to the opposing team.
2.9 No agreements with the Umpire or teams will be accepted.
2.10 If it transpires that the game was played without the 30 yard discs even if both teams and the Umpire agreed to play, then both teams will be penalised with the deduction of 20 points each and the game will be void.


3.0 Professional Player Criteria
3.1 Professional Player/s are defined as any player/s who has played International / First Class / List A / cricket at any Point in their career.
3.2 A professional player with no more than 3 first-class cricket games and not having played first-class cricket within the last 10 years will be classified as a local player.
3.3 An Overseas player who is in the UK on a Cricket related Visa such as Tier 5, Sports Visitor, or a Type C Visitor Visa, then they will also be classed in the Professional Category.
3.4 Players who do not hold a UK British Passport, but arrives in the UK 60 days before the start of the season will be classed as a pro, unless they are on a Student Visa, Working or Spouse visa.
3.5 Overseas Players are allowed to play in the League, but, if an Overseas Player falls into the professional player criteria as above then they will be classed in the Professional category in our league as stated above.
3.6 Each Team is allowed to register a Maximum of 3 Professional Players but can only play 2 in any given match.
3.7 If it Transpires that a Team has registered a Player who falls in the category of Professional or Overseas, without declaring to the league then that player/s and the Captain of the Team will be banned for the season, all points accrued in the matches that the player/s have played in will be voided. Final decision will be made by the League.
3.8 There will be NO Professional players taking part in Divisions 2, 3 and 4. If a team plays a Professional player in Divisions 2.3 and 4 then they will be fined £200 and deducted 20 Points for each game they have played in. it is the Teams responsibility to check the status of each player when registering.
3.9 If a complaint is received, then evidence will be required by the League from the person/team who has made the complaint. For the complaint to be registered a payment of £100 must be remitted.


4.0 Umpires/Venues
4.1 Teams are responsible for maintaining the cleanliness of the grounds. Please remove all rubbish from the ground before leaving the ground.
4.2 Umpires fee for each T20 Match is £40 -- (£20 to be paid to the umpire by each team at the time of the toss).
4.3 Umpires fee for each 40 Match is £50-- (£25 to be paid to the umpire by each team at the time of the toss).
4.4 If an Umpire arrives to the game and the game starts then the full fee will be payable if the game does not start due to bad weather then £30 will be paid (£15 each Team).
4.5 The Umpires decision is final. No agreements with the Umpires or teams will be accepted.
4.6 No Smoking Policy. Please can we remind you that all smoking including vapours are prohibited from use on all premises including the car parks and surrounding areas. No Smoking in any Changing Rooms or Buildings. Any person/s seen to be smoking will be asked to leave the premises. The Teams falling foul of this Rule will be deducted 5 Points. So it is the responsibility of the Teams. Please pass this message on to all members and supporters.
4.7 All Teams are Responsible for ALL Team Members and Supporters.


5.0 Match Day
5.1 The ID cards for all players playing in the match must be given to the Umpire before the toss. Only these players will be able to participate in the match.
5.2 The ID cards MUST be handed in to the Umpire in accordance with the paragraph above. A game will not start until the umpire and the opposing team Captain have seen and verified the cards.
5.3 Home Teams are responsible for the stumps, bails, discs, and boundary markers.
5.4 The correct attire (whites) must be worn during games (no shorts). No coloured kits for Divisions 1, 2, 3 and 4. Premier Division will be playing in the coloured Kits provided.
5.5 A New Rule has been announced. If a ball hits a helmet worn by a batsman or a fielder then the ball will be called a DEAD BALL. THIS WILL APPLY IN ALL GAMES AND FORMATS.
5.6 No subs can be used for absent or late players.
5.7 No kits displaying other League's names on the Back will be allowed.
5.8 No DUKES balls will be allowed to be used in our league. Umpires decision is final on the quality of the spare ball used.
5.9 24 Pink balls will be provided for the Premiership games. Any additional ball will be charged at £10 a ball.
5.10 If a games is not playable because of rain or ground not fit to play then the result of the match will be a DRAW.
5.11 From season 2024 the rain-affected cut-off times will change from 2.50pm to 4.00pm. We will be allowing extra time to get games on due to Bad weather. A T20 League game can be played if it starts between 3pm and 4pm. No games will start after 4pm, if a game cannot start before 4pm then the result will be a DRAW.
5.12 A Substitute wicketkeeper will be allowed, as long as they are a registered member of the squad.
5.13 Toss Timings
12.45 Toss for 1pm Starts - Result Text before 5pm by Both Teams (T20)
13.45 Toss for 2pm Starts – Result Text before 6pm by BOTH Teams (T20)
15.45 Toss for 4pm Starts - Result Text before 8pm by BOTH Teams (T20)
13.15 Toss for 1.30pm Starts - Result Text before 8.15pm by Both Teams (40 Overs)

5.14 As a rule of thumb, a Toss will be 15 minutes before the scheduled start time, A minimum of 8 players should be present for the Toss to take place.
5.15 If a Team does not have 8 players present then that team will lose the toss. The umpire and or Both the Captains should be able to see 8 Players before the Toss otherwise the Toss will be awarded to the Team with 8 Players Present by the boundary line (not sitting in cars or changing Rooms etc).
5.16 No abuse of any kind will be tolerated, if reported to the league the minimum penalty will be a 2 match ban, only a written appeal will be allowed by 12pm Wednesday, this is the Wednesday following the Sunday when the incident occurred. In the appeal the Penalty may decrease or increase.
5.17 The decision of the appeal will be by an independent Appeals Panel.
5.18 All text messages will need be sent to 07488363479 only, NOT on WhatsApp, by email or any other number, failure to do this will incur a 10 Point penalty. Time stipulated above, UNLESS stated otherwise.



6.0 Cut Off times
6.1 Below are the standard start times and guide lines for the umpires which will need to be followed in the event of match staring late due to unforeseen circumstances.
• All of the matches need to start at 13:30 and finish at 19:45 for a full 40 over game.
• 1st innings needs to be completed by 16:25. If the overs are not completed within this time then additional 10 minutes will be allowed to bowl as much overs as possible within this 10 minutes. If the 40 overs are not completed within this time frame then two runs will be added on every ball not bowled on the batting teams score. If the umpire feels that the batting team has also contributed to the delay, it is then up to the umpire to decide whether to grant the batting team the two runs per ball penalty. The umpires decision is final!
• 2nd Innings MUST start at 16:50 and finish at 19:30 with extra 15 minutes grace allowed. This means that absolute cut off point for 2nd Innings in 19:45. However if the overs are not completed within this time frame then the bowling team is allowed to continue to bowl 40 overs subject to the quality of light.
The bowling team will then get another 15mins which takes it to 8pm. If the 40 overs are not completed within this time frame then two runs will be added on every ball not bowled on the batting teams score. If the umpire feels that the batting team has also contributed to the delay, it is then up to the umpire to decide whether to grant the batting team the two runs per ball penalty. The umpires decision is final!
• Following rules provide a guideline for the umpires to follow in the event of match being delayed due to rain or adverse weather conditions.
If the match does not start until 16:01 then the game will be called off however if the game does start at 16:00 prompt then the match will be reduced to 20 Overs for both innings.

Guide Lines for various start times:
Match starting between 13:30 – 13:59 will be a 36 over game cut off time will be still 16:25 for first innings.

Match starting between 14:00 – 14:29 will be a 32 over game
Match starting between 14:30 – 14:59 will be a 28 over game
Match starting between 15:00 – 15:29 will be a 24 over
Match starting between 15:30 – 15:59 will be a 20 over game

General rule is that for every 8 minutes lost 1 over is deducted for both innings, for every half an hour lost 4 overs deducted for both innings and similarly for 1 hour lost 8 overs deducted from both innings.

The second innings should start no later then 4:50pm. In the event if it rains, for every 4 minutes lost 1 over will be deducted. The cut off time to start the second innings is 6:15pm to the point that 20 overs cannot be bowled by 7:45pm.


7.0 Results Notifications
7.1 All results MUST be sent by text to 07488363479 at the completion of each game as follows:
7.2 40 Over matches – before 8.15pm on the match day by both sides
7.3 Any team failing to do this will be deducted 5 points.
7.4 The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, Hat- trick/s.
EXAMPLE:-
Name of Team sending Text
Team A, 120 for 6 in 39.4 Overs. M Ali 54. S Hussain 4 for 18
Team B, 124 for 7 in 30.4 Overs. S Hussain 68. M Hussain 5 for 28
Score Umpires performance out of 10, 0 being the lowest, 10 being the highest.

8.0 Abuse of Rules/Complaints/Penalties
8.1 Any abuse of Rules or Individuals will be penalised. If any Team/s bring the league into disrepute the league will make the final decision. Only the named person/s on the Registration Form will be able to raise any concerns on behalf of their Team in writing to llcricketleague@hotmail.com. NO third party representations will be accepted or responded to.
8.2 All complaints must be in writing addressed to llcricketleague@hotmail.com accompanied with a £100 payment. If the complaint is upheld then the £100 will be returned, if not withheld then the £100 will be lost. The complaint must be received by email by 7pm on the Monday, the committee may require further information, and this will be emailed to the complainants on Tuesday and the response MUST BE RECEIVED by Wednesday 3pm. The Committee will meet on Thursday and a decision will be communicated by Friday Midday.
8.3 The only exception to this will be if the committee require further information.
8.4 Penalties may consist of the following:
Fine
Deduction of points
Suspension of team(s) or player(s)
Team(s) or player(s) could be banned for the whole season or indefinitely
Bans – if a player has been banned from another league (Warwickshire / ECB affiliated), then that penalty may also apply in the LL Cricket League.
8.5 This list is not exhaustive.
8.6 Disciplinary Process:
Falling foul of the rules (incident reported by Umpire), an automatic penalty of 2 matches ban applied; in the first instance the league must be notified by email complaint must be received by:
• The penalty will be notified by text;
• There will be a right of appeal by email only, this information must be supplied before Wednesday 12.00pm of that week; otherwise the decision communicated will stand.
• Appeals are by Email Only. Emails to be sent to llcricketleague@hotmail.com
• A decision will be made on the information ascertained; and communicated by email.
• Decision(s) will be communicated to party/s by Friday of the week, whereby the league will endeavour to give its final decision (unless circumstances dictate otherwise).
• This decision will be final; no further appeals will be allowed.
• Three possible outcomes can be reached on appeal:
Decision rescinded;
Decision upheld;
Penalty increased.
LL Cricket League Committee reserves the right to:
• Amend and introduce rules;
• Reject any new proposed rules that in their view do not bring benefit to, or improve the running of the league.
• Refuse player registration(s) / renewal(s) without explanation;
• Refuse player registration(s) / renewal(s) of any individual or team(s), deemed to have brought the league into disrepute either on or off the field.

8.7 Any team that leaves the field in protest, whether against the Umpire’s decision or through refusal to play will lose the match with NIL points, and also have 20 points deducted as well as a fine of £200.00. This applies to all Competitions. Under such circumstances, LL Cricket League Committee may also expel the team; the final decision will be made by the Committee. Team(s) finding themselves in this situation will have the right to appeal by email before Wednesday 12.00pm of that week. Teams must complete the game.
8.8 The Umpire’s decision is final at all times during games. Any team(s) misleading the Umpire will be fined and may also incur penalties, e.g. 20 points deducted, game awarded to opposition, and any points accrued in the game by the offending team(s) will be void. The final decision on any penalties handed out rests with the LL Cricket Leagues’ Committee.
8.9 Any abuse of any kind whether directed at the Umpire or the opposition team will be penalised. The penalties imposed will be at the discretion of LL Cricket League Committee.
8.10 LL Cricket Committee’s decision is final.

9.0 Consideration Of Awards
9.1 Once the last game of the season has been played, all teams must send the following information for consideration of awards:
• Name of Best Umpire in your view.
• Premier Division, Division 1, Division 2, Division 3, Division 4, Division 5 & Division 6.
• Name of the Highest Run Scorer and total runs scored
• Name of the Highest Wicket Taker and total wickets taken
• Name of the Highest Run Scorer and total runs scored in all
• Competitions for the season
• Name of the Highest Wicket Taker and total wickets taken in all competitions for the season
Outstanding Performances
• Hattrick(s) Taken / Best Individual Batting Performance / Best Individual Bowling Performance in all Competitions for the season.

Annual General Meeting 14th December 2023
The following are the main points of what was agreed at the AGM on 14th December. They form part of the RULES for the 2024 season.
1. Bad behaviour of teams will not be tolerated regardless of whose fault it is. The Committee will decide what action will be taken.
2. A Substitute wicketkeeper will be allowed, as long as they are a registered member of the squad.
3. From season 2024 the rain-affected cut-off times will change from 2.50 pm to 4.00 pm. We will be allowing extra time to get games on due to Bad weather. No games will start after 4pm, if a game cannot start before 4pm then the result will be a DRAW
4. If a games is not playable because of rain or ground not fit to play then the result of the match will be a DRAW.
5. No DUKES balls will be allowed to be used in our league. Umpires decision is final on the quality of the spare ball used.
6. Divisions Structure – The league will Start on Sunday 21st April for all divisions.
10 Teams per Division, 3 Teams Promoted, 3 Teams Relegated. Premiership will have a play-off system – Same as season 2023.
7. Premier Division Play-Off - 25th August. 15th September is the date of the Final. (Subject to weather, if play-off matches are called off due to the weather then the team finishing higher will be deemed the winners. The Committee will decide if there are any disputes).
8. Cup Formats – T20 Cup Premier and Division 1 . Both Cups will start on August 25th 2024. Full details will be communicated in August.
9. Shield T20 Cup will be Divisions 2, 3 and 4. Group matches. Full details will be communicated in August.
10. If the T20 Cup games are rearranged because of the weather, or any other reason, then the committee will provide a reserve day, any team/s not fulfilling the fixture will be deemed to concede their match and charged the Pitch fee and umpires fee. The local league's last reserve date for all games is 29th September 2024.
11. ID Cards – The cut-off date to have players registered will be 3rd July 2024. No new cards will be made after this date.
a) The maximum number of cards each Team can register is 25.
b) The 1st of March 2024 is the Deadline for registering a minimum of 15 cards, non-compliance means all cards submitted for registration after the 1st of March will be charged. £5 per card.
c) 17th April 2024 is the deadline for free registration of cards, subject to the 1st March deadline.
d) 3rd July 2024 is the deadline to register players, this includes one Transfer to any other club. No new players will be allowed after this date.
12. New website – A new website will be launched to make the league more interactive, the launch date will be communicated to each team. In the meantime please follow the RULES as published.
13. All teams are reminded to visit the website every week for any updates.
14. Colour clothing for the Premiership teams only, The committee are actively sourcing a sponsor for colour clothing, if we get a positive response then all Colour clothing will be provided free of charge, this is for the 2024 season only. This will be confirmed by 31st January 2024, if we fail to source a sponsor then the teams have voted to provide their own kit.
15. Divisions 1, 2, 3 and 4 voted not to have coloured clothing if it meant they would have to pay.
16. Pink balls will be provided for the Premiership games.
17. Both teams have agreed not to play last year’s T20 Final. This has been shared.

2024 40 OVERS RULES View Rules
Rules - 2024 40 OVERS RULES
40-Over Sunday League Rules 2024
1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.
2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).
3. The Umpire’s decision is final at all times.
4. New balls will be used at the start of each innings for all games;
If a Ball is lost in the first 4 Overs then a New ball will be provided by the Fielding side. This does not mean that if as an example a Ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.
The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable.

40-Over Sunday League Rules 2024

1. The Umpire’s fee is £50 and must be paid before the start of the game £25 each Team.

2. If an umpire turns up at a game and the game is called off without a ball being played then the teams have to pay £30 (£15 each Team).

3. The Umpire’s decision is final at all times.

4. New balls will be used at the start of each innings for all games, If the ball is lost in the first 4 overs then a new ball will be provided by the fielding side. This does not mean that if as an example a ball is lost in the 3rd Over then the 5 Overs will start again. If in doubt then please email the League for clarification.

The Umpire will be given 2 New Balls and 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable after the first 4 Overs; the used balls can be any ball as long as its condition is acceptable. No Dukes Balls – Umpire has the final say on which ball is used.

All Teams must have 7 New Balls with them at ALL matches.

The First 8 Overs will be Power Play. 2 Players outside the 30 Yard circle

5. All results MUST be sent by Text to 07488363479 ONLY, at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted 10 points. See Results section.

6. The text must contain both teams’ scores, the Overs and balls they have bowled and faced, and the player and team name of anyone scoring 50 runs or more, taking 4 or more wickets, and / or taking a Hattrick, performance of the Umpire out of 10 e.g.

“Team A, 120 for 6 in 39.4 Overs. M Ali 54.
S Hussain 4 for 28

Team B, 124 for 7 in 30.4 Overs. S Hussain 68.
M Hussain 5 for 28”

Umpires performance out of 10, 0 being the lowest, and 10 being the highest.

7. Games will start at 1.30pm unless delayed due to bad weather, or other ground issues;

8. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

9. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains have the right to check the cards of the opposing team; No Card No Play

10. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the team’s responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

11. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

12. Player(s) arriving after the cut-off time cannot participate in the match

13. No substitutes will be allowed for late or absent players;
A New Rule has been announced.
If a Ball hits a Helmet worn by a Batsman or a fielder then the Ball will be called a DEAD BALL. THIS WILL APPLY IN ALL GAMES AND FORMATS.

14. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

15. Substitutes cannot bat or bowl.
16. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, then he cannot bat or bowl for at least 30 minutes. Time starts when the Umpire allows the player(s) to take to the field, if fielding or if batting then 30 minutes after the umpire and the fielding Captain have been advised.

17. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by the boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

18. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one over will be deducted from offending team;

19. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground.

20. Twenty (20) points will be deducted from the offending team where a game does not start, a fine of £50.00 will be imposed, and the opposition will be awarded 20 points.

21. If a team is unable to fulfil a fixture for any reason, then they will be responsible for the costs of the ground and the umpires’ fees and/ or any other charges that may be applicable;

22. In accordance with rule 18, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

23. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per innings)

24. A maximum of 8 Overs per bowler will be allowed per game;

25. New balls will be used at the start of each innings for all games;

26. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 9 PLAYERS will be inside the 30 Yard circle for the first 8 OVERS Power Play. Then 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match after the Power Play, otherwise a “no ball” decision will be given;

27. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

28. There will be a break of 25 minutes after completion of first innings;

29. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed in Divisions 1, 2, 3 and 4, any player wearing the coloured Parks League kit will not be allowed to play. For premiership teams, players must be dressed in coloured clothing provided by the league and any players not dressed in the correct clothing then they will not be allowed to play.

31. If the game does not start on time or before 4pm the match will be a draw. If the game starts at 4pm then it will be maximum twenty over game.

32. If there is no play at all by 4.00pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm.

34. All first innings must be finished by 4.25pm (the “cut-off” time, the innings will close at 4.25pm)

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. For games starting at 1.30pm.
In the event 40 Overs are not bowled by 4.25pm, The Team batting First will be allowed to bat till 4:35 to complete their innings.
The 2nd innings should start no later than 4.50pm with a shortened break time. They will only face the amount of Overs they bowled at end of 4.25pm.
These times must be adhered to regardless of if you have an official umpire or not. Any Team abusing this rule in any way will be penalised.

37. Any team deliberately wasting time to gain an advantage will be penalised. (5 Points will be deducted from the offending Team).

38. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances); No Saliva will be used on the Ball, the umpire will Warn the Team on the first incident, on the second incident 5 penalty runs will be deducted. On the 3rd incident the offender will be removed from the whole match

39. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. The leagues’ decision will be final.

40. Scorers must be provided by each team. If a team does not provide a scorer, then the opposing teams score will be the one that the umpire will scrutinise and agree.

41. A No Ball in the 40 Overs is not a Free Hit.

42. It will be a No Ball If more than 5 Players are on the legside.

43. One Ball over shoulder high is allowed in the Over, A No ball will be called if more than one Ball is bowled in any Over.

Bad Weather
For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need a net run rate of 5 or more after the 20th Over or whatever over the games stopped after the 20th over to win the game).
In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 20 Overs will constitute a game. 20 Overs will constitute a game in any case for rain effected or reduced games.
For a 40 Overs match a result can only be achieved if a minimum of 20 Overs are bowled or if the score is reached earlier.
eg. Team Batting First Scores 200 in 40 Overs, Team Batting Second scores 180 in 19.5 Overs the game result will be a Draw because to get a result a 20 Overs should be bowled, then the net run rate comes into play for obtaining a result

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, £15 will be paid by both Teams (£30 in total)

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire or the Groundsman should he deem the ground unfit for play by 4pm.
If the game does not start at 4pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 4pm that for the game to be valid). Matches cannot be re-arranged.

Points System
Teams will accrue points for (win, tie, draw,):
• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points each Team (scores and wickets same);
• Draw - 10 points each Team (no match / match results not possible)

There will be Bowling Points and Batting Points for the losing Team as follows-

Min 2 Wickets taken = 1 Bowling Point
Min 4 Wickets taken = 2 Bowling Points
Min 6 Wickets taken = 3 Bowling Points
Min 8 Wickets taken = 4 Bowling Points
All Out – Min 10 Wickets taken = 5 Bowling Points


Batting Points
0 to 99 Runs + 0 Points
100 to 134 Runs scored = 1 Batting Point
135 to 169 Runs scored = 2 Batting Points
170 to 204 Runs scored = 3 Batting Points
205 to 239 Runs scored = 4 Batting Points
240 and above Runs scored = 5 Points