Fixtures

Premier Division View Rules
Rules - Premier Division
40-Over Sunday League Rules 2019
Text any time if you have a problem, only ring if there is an emergency between 6pm and 8pmMon to Sat .

1. The Umpire’s fees must be paid before the start of the game;

2. The Umpire’s decision is final at all times;

3. The Umpire will be given 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable;

4. All results MUST be sent by text to 07488363479 in the format requested at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted upto 10 points. 5 Points for Late TEXT, 5 Points for wrong format

5. The text must be in the following format-
1. Name of Team Sending Message
2. Team Batting First, Score, wickets lost in Overs and balls
3. Any Batsman scoring 50 or more Runs
4. Any Bowler from second team taking 4 or more wickets. (wickets and runs conceded)
5. Team Batting Second, Score, wickets Lost in Overs and Balls.
6. Any Batsman scoring 50 or more Runs
7. Any Bowler from First team taking 4 or more wickets. (wickets and runs conceded)
8. Anyone taking Hattricks

EXAMPLE:- Name of Team sending message

Team A, 120 for 6 in 39.4 Overs.
M Ali 54.
S Hussain 4 for 28
Hattrick

Team B, 124 for 7 in 30.4 Overs.
S Hussain 68.
M Hussain 5 for 28”
Hattrick

Umpires performance out of 10, 0 being the lowest, 10 being the highest.

6. Games will start at 1.30pm unless delayed due to bad weather;

7. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

8. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains must check the cards of the opposing team; any disputes must be raised with the umpire, if No umpire then a message should be sent with the photo of the card and the player/s concerned

9. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the teams responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

10. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

11. Player(s) arriving after the cut-off time cannot participate in the match

12. No substitutes will be allowed for late or absent players;

13. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

14. Substitutes cannot bat, bowl, or field as a wicket keeper;

15. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, the he cannot bat or bowl for at least 30 minutes since he started to play. Time starts when Umpire allows player(s) to take to the field;

16. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

17. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;

18. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;

19. 20 points will be deducted from the offending team where a game cannot start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;

20. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;

21. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

22. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)

23. A maximum of 8 Overs per bowler will be allowed per game;

24. New balls will be used at start of each innings for all games;

25. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;

26. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

27. There will be a break of 25 minutes after completion of first innings;

28. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

29. ALL No Balls will be a Free hit

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.

31. If game starts on time or DUE TO BAD WEATHER before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;

32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm before penalties are applied.

34. All first innings must be finished by 4.25pm (the “cut-off” time before penalties are imposed);

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. Any team not bowling the full 40 Overs by 4.25pm will face the same amount of Overs they have bowled at the time (e.g. if 36 Overs were bowled by the team, then they will only face a maximum of 36 Overs) The First innings will end at 4.25. 5 Points will be deducted from the team who did not bowl the allocated Overs.

37. Any team deliberately wasting time to gain an advantage will be penalised with a penalty of deduction of 5 Points. The Umpire’s decision will be final;

38. In the case of a team bowling second and they are short on Overs by the cut off time, they will be penalised 5 Points but will still bowl the remaining Overs. The batting side will continue to bat until their Overs are completed. Please see Important message on website dated 26th April 2019 for full details.

39. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances);

40. The second innings will start at 4.50pm or earlier depending on the first innings completion; the cut off time will be calculated before the start of the innings and both teams will be notified by the umpire. It is in the interests of both teams to be aware of the cut off time. The same principle of rule 35 will apply for the second innings as well.

41. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. This Rule also applies to a Team playing a player that is not Registered for them. The leagues’ decision will be final

42. Scorers must be provided by each team.

43. Any players going on the pitch to protest or confront anyone will be banned for 2 matches and the Captains of the players concerned will be banned for 2 matches.

44. It is the responsibility of the Captains of the Teams to make their Players aware

Bad Weather

For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need to a net run rate of 5 or more after the 20th Over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 15 Overs will constitute a game, or if 20 Overs then 10 Overs will constitute a game. Half of the Overs of a full game constitutes a game for result purposes.

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, the full Umpire’s fees will be payable.

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire should he deem the ground unfit for play by 2.50pm.

If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

IMPORTANT MESSAGES TO ALL TEAMS.
Please note this is the ONLY Mobile number for the Cricket league. All text messages should be sent to this number- 07488 363 479. No WhatsApp messages will be accepted.
All Text messages should be received by the time stated for Results-
6pm for 1pm starts. 6pm for 2pm starts: - 8.15 pm for 1.30pm starts. Otherwise penalties will be applied as stated on the attached sheet.
IF urgent then only Phone Monday to Friday between 6pm and 8pm otherwise TEXT.
You may TEXT any time, a response will be sent as soon as possible.
All the Rules will be on the Website, A hand book will be printed and distributed.
It is the responsibility of the Home Team to have the Wickets, Bails, 30 Yard Disks (not cones) and Boundary markers. Please check with groundsman if they supply them.
IT IS YOUR RESPONSIBILITY.
PLEASE NOTE IF AN UMPIRE DOES NOT TURN UP TO ANY GAME THEN BOTH TEAMS UMPIRE YOUR MATCH. ANY TEAM REFUSING TO PLAY WILL LOSE THE MATCH WITH PENALTIES.
NO Coloured Kits or Kits displaying other Leagues information to be worn.
All fixtures FOR Cup games published are a guide only for information purposes so that you are aware of who you are playing. Grounds will be allocated later to determine Home and Away. Remember the first team will be the Home team once the grounds are allocated.
All Teams always check the website on a Friday before your match for all latest updates
Please note that the last date to register any new players is 10TH July 2019 , after this date No players will be allowed to register regardless of the reason.
All teams to pay the umpire fee at the time of Toss, an umpire can refuse to start the game until he is paid the offending team will be reduced Overs until payment is made.
Any abuse to an umpire carries a 2 match ban.
Anybody going on the field of play to protest will be banned for 2 Matches, regardless of the reasons. The Captain of the offending team/s will also be banned for 2 matches
The Rule of wearing a cricket Helmet for youngsters applies so please adhere to it.
30th August 2019 is the closing date for applications to Register for the 2020 Cricket season.
Applications received after 30th August will be put on the waiting list.
Applications for existing teams will only be expected in the first instance from the named individuals for the Teams in 2019 Season. Unless the named individual changes. This will be confirmed by the League.
Any Disputes re ID Cards will be resolved by the Umpire. If there are any doubts, then the card will be taken by the Umpire and presented to the League.
All NO Balls in all formats will be a Free hit.

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Points System
Both teams will accrue batting and bowling points (win, tie, draw, or lose):

• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points (scores and wickets same);
• Draw - 15 points (no match / match results not possible)

Additionally, both teams will be awarded any points they have accrued.
Batting Points
Runs:

• 1 to 99 - 0 point;
• 100 to 134 - 1 point;
• 135 to 169 - 2 points;
• 170 to 204 - 3 points;
• 205 to 239 - 4 points;
• 240 & above - 5 points.

Bowling Points
Wickets:

• 1 wicket - 0 point;
• 2 to 3 wickets - 1 point;
• 4 to 5 wickets - 2 points;
• 6 to 7 wickets - 3 points;
• 8 or 9 wickets - 4 points;
• 10 wickets - 5 points.

Example For Winning Or Losing
Team A: 150 for 10
Team B: 148 for 10

Team A scored 150 runs, all out - 2 points
Team A took 10 wickets - 5 points
Team A won the game - 20 points
Total - 27 points

Team B scored 148 runs, all out - 2 points
Team B took 10 wickets - 5 points
Total - 7 points

Example For A Drawn Match

Team A: 150 for 10 in 40 Overs
Team B: 148 for 4 in 19.5 Overs

Team A scores 150 runs, all out - 2 points
Team A took 4 wickets - 2 points
Match Drawn - 15 points
Total - 19 points

Team B scored 140 runs for 4 - 2 points
Team B took 10 wickets - 5 points
Match Drawn - 15 points
Total - 22 points

Division 1 View Rules
Rules - Division 1
40-Over Sunday League Rules 2019
Text any time if you have a problem, only ring if there is an emergency between 6pm and 8pmMon to Sat .

1. The Umpire’s fees must be paid before the start of the game;

2. The Umpire’s decision is final at all times;

3. The Umpire will be given 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable;

4. All results MUST be sent by text to 07488363479 in the format requested at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted upto 10 points. 5 Points for Late TEXT, 5 Points for wrong format

5. The text must be in the following format-
1. Name of Team Sending Message
2. Team Batting First, Score, wickets lost in Overs and balls
3. Any Batsman scoring 50 or more Runs
4. Any Bowler from second team taking 4 or more wickets. (wickets and runs conceded)
5. Team Batting Second, Score, wickets Lost in Overs and Balls.
6. Any Batsman scoring 50 or more Runs
7. Any Bowler from First team taking 4 or more wickets. (wickets and runs conceded)
8. Anyone taking Hattricks

EXAMPLE:- Name of Team sending message

Team A, 120 for 6 in 39.4 Overs.
M Ali 54.
S Hussain 4 for 28
Hattrick

Team B, 124 for 7 in 30.4 Overs.
S Hussain 68.
M Hussain 5 for 28”
Hattrick

Umpires performance out of 10, 0 being the lowest, 10 being the highest.

6. Games will start at 1.30pm unless delayed due to bad weather;

7. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

8. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains must check the cards of the opposing team; any disputes must be raised with the umpire, if No umpire then a message should be sent with the photo of the card and the player/s concerned

9. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the teams responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

10. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

11. Player(s) arriving after the cut-off time cannot participate in the match

12. No substitutes will be allowed for late or absent players;

13. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

14. Substitutes cannot bat, bowl, or field as a wicket keeper;

15. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, the he cannot bat or bowl for at least 30 minutes since he started to play. Time starts when Umpire allows player(s) to take to the field;

16. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

17. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;

18. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;

19. 20 points will be deducted from the offending team where a game cannot start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;

20. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;

21. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

22. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)

23. A maximum of 8 Overs per bowler will be allowed per game;

24. New balls will be used at start of each innings for all games;

25. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;

26. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

27. There will be a break of 25 minutes after completion of first innings;

28. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

29. ALL No Balls will be a Free hit

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.

31. If game starts on time or DUE TO BAD WEATHER before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;

32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm before penalties are applied.

34. All first innings must be finished by 4.25pm (the “cut-off” time before penalties are imposed);

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. Any team not bowling the full 40 Overs by 4.25pm will face the same amount of Overs they have bowled at the time (e.g. if 36 Overs were bowled by the team, then they will only face a maximum of 36 Overs) The First innings will end at 4.25. 5 Points will be deducted from the team who did not bowl the allocated Overs.

37. Any team deliberately wasting time to gain an advantage will be penalised with a penalty of deduction of 5 Points. The Umpire’s decision will be final;

38. In the case of a team bowling second and they are short on Overs by the cut off time, they will be penalised 5 Points but will still bowl the remaining Overs. The batting side will continue to bat until their Overs are completed. Please see Important message on website dated 26th April 2019 for full details.

39. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances);

40. The second innings will start at 4.50pm or earlier depending on the first innings completion; the cut off time will be calculated before the start of the innings and both teams will be notified by the umpire. It is in the interests of both teams to be aware of the cut off time. The same principle of rule 35 will apply for the second innings as well.

41. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. This Rule also applies to a Team playing a player that is not Registered for them. The leagues’ decision will be final

42. Scorers must be provided by each team.

43. Any players going on the pitch to protest or confront anyone will be banned for 2 matches and the Captains of the players concerned will be banned for 2 matches.

44. It is the responsibility of the Captains of the Teams to make their Players aware

Bad Weather

For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need to a net run rate of 5 or more after the 20th Over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 15 Overs will constitute a game, or if 20 Overs then 10 Overs will constitute a game. Half of the Overs of a full game constitutes a game for result purposes.

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, the full Umpire’s fees will be payable.

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire should he deem the ground unfit for play by 2.50pm.

If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

IMPORTANT MESSAGES TO ALL TEAMS.
Please note this is the ONLY Mobile number for the Cricket league. All text messages should be sent to this number- 07488 363 479. No WhatsApp messages will be accepted.
All Text messages should be received by the time stated for Results-
6pm for 1pm starts. 6pm for 2pm starts: - 8.15 pm for 1.30pm starts. Otherwise penalties will be applied as stated on the attached sheet.
IF urgent then only Phone Monday to Friday between 6pm and 8pm otherwise TEXT.
You may TEXT any time, a response will be sent as soon as possible.
All the Rules will be on the Website, A hand book will be printed and distributed.
It is the responsibility of the Home Team to have the Wickets, Bails, 30 Yard Disks (not cones) and Boundary markers. Please check with groundsman if they supply them.
IT IS YOUR RESPONSIBILITY.
PLEASE NOTE IF AN UMPIRE DOES NOT TURN UP TO ANY GAME THEN BOTH TEAMS UMPIRE YOUR MATCH. ANY TEAM REFUSING TO PLAY WILL LOSE THE MATCH WITH PENALTIES.
NO Coloured Kits or Kits displaying other Leagues information to be worn.
All fixtures FOR Cup games published are a guide only for information purposes so that you are aware of who you are playing. Grounds will be allocated later to determine Home and Away. Remember the first team will be the Home team once the grounds are allocated.
All Teams always check the website on a Friday before your match for all latest updates
Please note that the last date to register any new players is 10TH July 2019 , after this date No players will be allowed to register regardless of the reason.
All teams to pay the umpire fee at the time of Toss, an umpire can refuse to start the game until he is paid the offending team will be reduced Overs until payment is made.
Any abuse to an umpire carries a 2 match ban.
Anybody going on the field of play to protest will be banned for 2 Matches, regardless of the reasons. The Captain of the offending team/s will also be banned for 2 matches
The Rule of wearing a cricket Helmet for youngsters applies so please adhere to it.
30th August 2019 is the closing date for applications to Register for the 2020 Cricket season.
Applications received after 30th August will be put on the waiting list.
Applications for existing teams will only be expected in the first instance from the named individuals for the Teams in 2019 Season. Unless the named individual changes. This will be confirmed by the League.
Any Disputes re ID Cards will be resolved by the Umpire. If there are any doubts, then the card will be taken by the Umpire and presented to the League.
All NO Balls in all formats will be a Free hit.

----------------------------------------------------------------------------
Points System
Both teams will accrue batting and bowling points (win, tie, draw, or lose):

• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points (scores and wickets same);
• Draw - 15 points (no match / match results not possible)

Additionally, both teams will be awarded any points they have accrued.
Batting Points
Runs:

• 1 to 99 - 0 point;
• 100 to 134 - 1 point;
• 135 to 169 - 2 points;
• 170 to 204 - 3 points;
• 205 to 239 - 4 points;
• 240 & above - 5 points.

Bowling Points
Wickets:

• 1 wicket - 0 point;
• 2 to 3 wickets - 1 point;
• 4 to 5 wickets - 2 points;
• 6 to 7 wickets - 3 points;
• 8 or 9 wickets - 4 points;
• 10 wickets - 5 points.

Example For Winning Or Losing
Team A: 150 for 10
Team B: 148 for 10

Team A scored 150 runs, all out - 2 points
Team A took 10 wickets - 5 points
Team A won the game - 20 points
Total - 27 points

Team B scored 148 runs, all out - 2 points
Team B took 10 wickets - 5 points
Total - 7 points

Example For A Drawn Match

Team A: 150 for 10 in 40 Overs
Team B: 148 for 4 in 19.5 Overs

Team A scores 150 runs, all out - 2 points
Team A took 4 wickets - 2 points
Match Drawn - 15 points
Total - 19 points

Team B scored 140 runs for 4 - 2 points
Team B took 10 wickets - 5 points
Match Drawn - 15 points
Total - 22 points

Division 2 View Rules
Rules - Division 2
40-Over Sunday League Rules 2019
Text any time if you have a problem, only ring if there is an emergency between 6pm and 8pmMon to Sat .

1. The Umpire’s fees must be paid before the start of the game;

2. The Umpire’s decision is final at all times;

3. The Umpire will be given 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable;

4. All results MUST be sent by text to 07488363479 in the format requested at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted upto 10 points. 5 Points for Late TEXT, 5 Points for wrong format

5. The text must be in the following format-
1. Name of Team Sending Message
2. Team Batting First, Score, wickets lost in Overs and balls
3. Any Batsman scoring 50 or more Runs
4. Any Bowler from second team taking 4 or more wickets. (wickets and runs conceded)
5. Team Batting Second, Score, wickets Lost in Overs and Balls.
6. Any Batsman scoring 50 or more Runs
7. Any Bowler from First team taking 4 or more wickets. (wickets and runs conceded)
8. Anyone taking Hattricks

EXAMPLE:- Name of Team sending message

Team A, 120 for 6 in 39.4 Overs.
M Ali 54.
S Hussain 4 for 28
Hattrick

Team B, 124 for 7 in 30.4 Overs.
S Hussain 68.
M Hussain 5 for 28”
Hattrick

Umpires performance out of 10, 0 being the lowest, 10 being the highest.

6. Games will start at 1.30pm unless delayed due to bad weather;

7. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

8. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains must check the cards of the opposing team; any disputes must be raised with the umpire, if No umpire then a message should be sent with the photo of the card and the player/s concerned

9. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the teams responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

10. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

11. Player(s) arriving after the cut-off time cannot participate in the match

12. No substitutes will be allowed for late or absent players;

13. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

14. Substitutes cannot bat, bowl, or field as a wicket keeper;

15. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, the he cannot bat or bowl for at least 30 minutes since he started to play. Time starts when Umpire allows player(s) to take to the field;

16. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

17. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;

18. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;

19. 20 points will be deducted from the offending team where a game cannot start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;

20. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;

21. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

22. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)

23. A maximum of 8 Overs per bowler will be allowed per game;

24. New balls will be used at start of each innings for all games;

25. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;

26. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

27. There will be a break of 25 minutes after completion of first innings;

28. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

29. ALL No Balls will be a Free hit

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.

31. If game starts on time or DUE TO BAD WEATHER before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;

32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm before penalties are applied.

34. All first innings must be finished by 4.25pm (the “cut-off” time before penalties are imposed);

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. Any team not bowling the full 40 Overs by 4.25pm will face the same amount of Overs they have bowled at the time (e.g. if 36 Overs were bowled by the team, then they will only face a maximum of 36 Overs) The First innings will end at 4.25. 5 Points will be deducted from the team who did not bowl the allocated Overs.

37. Any team deliberately wasting time to gain an advantage will be penalised with a penalty of deduction of 5 Points. The Umpire’s decision will be final;

38. In the case of a team bowling second and they are short on Overs by the cut off time, they will be penalised 5 Points but will still bowl the remaining Overs. The batting side will continue to bat until their Overs are completed. Please see Important message on website dated 26th April 2019 for full details.

39. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances);

40. The second innings will start at 4.50pm or earlier depending on the first innings completion; the cut off time will be calculated before the start of the innings and both teams will be notified by the umpire. It is in the interests of both teams to be aware of the cut off time. The same principle of rule 35 will apply for the second innings as well.

41. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. This Rule also applies to a Team playing a player that is not Registered for them. The leagues’ decision will be final

42. Scorers must be provided by each team.

43. Any players going on the pitch to protest or confront anyone will be banned for 2 matches and the Captains of the players concerned will be banned for 2 matches.

44. It is the responsibility of the Captains of the Teams to make their Players aware

Bad Weather

For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need to a net run rate of 5 or more after the 20th Over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 15 Overs will constitute a game, or if 20 Overs then 10 Overs will constitute a game. Half of the Overs of a full game constitutes a game for result purposes.

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, the full Umpire’s fees will be payable.

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire should he deem the ground unfit for play by 2.50pm.

If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

IMPORTANT MESSAGES TO ALL TEAMS.
Please note this is the ONLY Mobile number for the Cricket league. All text messages should be sent to this number- 07488 363 479. No WhatsApp messages will be accepted.
All Text messages should be received by the time stated for Results-
6pm for 1pm starts. 6pm for 2pm starts: - 8.15 pm for 1.30pm starts. Otherwise penalties will be applied as stated on the attached sheet.
IF urgent then only Phone Monday to Friday between 6pm and 8pm otherwise TEXT.
You may TEXT any time, a response will be sent as soon as possible.
All the Rules will be on the Website, A hand book will be printed and distributed.
It is the responsibility of the Home Team to have the Wickets, Bails, 30 Yard Disks (not cones) and Boundary markers. Please check with groundsman if they supply them.
IT IS YOUR RESPONSIBILITY.
PLEASE NOTE IF AN UMPIRE DOES NOT TURN UP TO ANY GAME THEN BOTH TEAMS UMPIRE YOUR MATCH. ANY TEAM REFUSING TO PLAY WILL LOSE THE MATCH WITH PENALTIES.
NO Coloured Kits or Kits displaying other Leagues information to be worn.
All fixtures FOR Cup games published are a guide only for information purposes so that you are aware of who you are playing. Grounds will be allocated later to determine Home and Away. Remember the first team will be the Home team once the grounds are allocated.
All Teams always check the website on a Friday before your match for all latest updates
Please note that the last date to register any new players is 10TH July 2019 , after this date No players will be allowed to register regardless of the reason.
All teams to pay the umpire fee at the time of Toss, an umpire can refuse to start the game until he is paid the offending team will be reduced Overs until payment is made.
Any abuse to an umpire carries a 2 match ban.
Anybody going on the field of play to protest will be banned for 2 Matches, regardless of the reasons. The Captain of the offending team/s will also be banned for 2 matches
The Rule of wearing a cricket Helmet for youngsters applies so please adhere to it.
30th August 2019 is the closing date for applications to Register for the 2020 Cricket season.
Applications received after 30th August will be put on the waiting list.
Applications for existing teams will only be expected in the first instance from the named individuals for the Teams in 2019 Season. Unless the named individual changes. This will be confirmed by the League.
Any Disputes re ID Cards will be resolved by the Umpire. If there are any doubts, then the card will be taken by the Umpire and presented to the League.
All NO Balls in all formats will be a Free hit.

----------------------------------------------------------------------------
Points System
Both teams will accrue batting and bowling points (win, tie, draw, or lose):

• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points (scores and wickets same);
• Draw - 15 points (no match / match results not possible)

Additionally, both teams will be awarded any points they have accrued.
Batting Points
Runs:

• 1 to 99 - 0 point;
• 100 to 134 - 1 point;
• 135 to 169 - 2 points;
• 170 to 204 - 3 points;
• 205 to 239 - 4 points;
• 240 & above - 5 points.

Bowling Points
Wickets:

• 1 wicket - 0 point;
• 2 to 3 wickets - 1 point;
• 4 to 5 wickets - 2 points;
• 6 to 7 wickets - 3 points;
• 8 or 9 wickets - 4 points;
• 10 wickets - 5 points.

Example For Winning Or Losing
Team A: 150 for 10
Team B: 148 for 10

Team A scored 150 runs, all out - 2 points
Team A took 10 wickets - 5 points
Team A won the game - 20 points
Total - 27 points

Team B scored 148 runs, all out - 2 points
Team B took 10 wickets - 5 points
Total - 7 points

Example For A Drawn Match

Team A: 150 for 10 in 40 Overs
Team B: 148 for 4 in 19.5 Overs

Team A scores 150 runs, all out - 2 points
Team A took 4 wickets - 2 points
Match Drawn - 15 points
Total - 19 points

Team B scored 140 runs for 4 - 2 points
Team B took 10 wickets - 5 points
Match Drawn - 15 points
Total - 22 points

Division 3 View Rules
Rules - Division 3
40-Over Sunday League Rules 2019
Text any time if you have a problem, only ring if there is an emergency between 6pm and 8pmMon to Sat .

1. The Umpire’s fees must be paid before the start of the game;

2. The Umpire’s decision is final at all times;

3. The Umpire will be given 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable;

4. All results MUST be sent by text to 07488363479 in the format requested at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted upto 10 points. 5 Points for Late TEXT, 5 Points for wrong format

5. The text must be in the following format-
1. Name of Team Sending Message
2. Team Batting First, Score, wickets lost in Overs and balls
3. Any Batsman scoring 50 or more Runs
4. Any Bowler from second team taking 4 or more wickets. (wickets and runs conceded)
5. Team Batting Second, Score, wickets Lost in Overs and Balls.
6. Any Batsman scoring 50 or more Runs
7. Any Bowler from First team taking 4 or more wickets. (wickets and runs conceded)
8. Anyone taking Hattricks

EXAMPLE:- Name of Team sending message

Team A, 120 for 6 in 39.4 Overs.
M Ali 54.
S Hussain 4 for 28
Hattrick

Team B, 124 for 7 in 30.4 Overs.
S Hussain 68.
M Hussain 5 for 28”
Hattrick

Umpires performance out of 10, 0 being the lowest, 10 being the highest.

6. Games will start at 1.30pm unless delayed due to bad weather;

7. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

8. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains must check the cards of the opposing team; any disputes must be raised with the umpire, if No umpire then a message should be sent with the photo of the card and the player/s concerned

9. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the teams responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

10. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

11. Player(s) arriving after the cut-off time cannot participate in the match

12. No substitutes will be allowed for late or absent players;

13. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

14. Substitutes cannot bat, bowl, or field as a wicket keeper;

15. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, the he cannot bat or bowl for at least 30 minutes since he started to play. Time starts when Umpire allows player(s) to take to the field;

16. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

17. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;

18. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;

19. 20 points will be deducted from the offending team where a game cannot start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;

20. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;

21. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

22. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)

23. A maximum of 8 Overs per bowler will be allowed per game;

24. New balls will be used at start of each innings for all games;

25. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;

26. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

27. There will be a break of 25 minutes after completion of first innings;

28. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

29. ALL No Balls will be a Free hit

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.

31. If game starts on time or DUE TO BAD WEATHER before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;

32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm before penalties are applied.

34. All first innings must be finished by 4.25pm (the “cut-off” time before penalties are imposed);

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. Any team not bowling the full 40 Overs by 4.25pm will face the same amount of Overs they have bowled at the time (e.g. if 36 Overs were bowled by the team, then they will only face a maximum of 36 Overs) The First innings will end at 4.25. 5 Points will be deducted from the team who did not bowl the allocated Overs.

37. Any team deliberately wasting time to gain an advantage will be penalised with a penalty of deduction of 5 Points. The Umpire’s decision will be final;

38. In the case of a team bowling second and they are short on Overs by the cut off time, they will be penalised 5 Points but will still bowl the remaining Overs. The batting side will continue to bat until their Overs are completed. Please see Important message on website dated 26th April 2019 for full details.

39. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances);

40. The second innings will start at 4.50pm or earlier depending on the first innings completion; the cut off time will be calculated before the start of the innings and both teams will be notified by the umpire. It is in the interests of both teams to be aware of the cut off time. The same principle of rule 35 will apply for the second innings as well.

41. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. This Rule also applies to a Team playing a player that is not Registered for them. The leagues’ decision will be final

42. Scorers must be provided by each team.

43. Any players going on the pitch to protest or confront anyone will be banned for 2 matches and the Captains of the players concerned will be banned for 2 matches.

44. It is the responsibility of the Captains of the Teams to make their Players aware

Bad Weather

For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need to a net run rate of 5 or more after the 20th Over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 15 Overs will constitute a game, or if 20 Overs then 10 Overs will constitute a game. Half of the Overs of a full game constitutes a game for result purposes.

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, the full Umpire’s fees will be payable.

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire should he deem the ground unfit for play by 2.50pm.

If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

IMPORTANT MESSAGES TO ALL TEAMS.
Please note this is the ONLY Mobile number for the Cricket league. All text messages should be sent to this number- 07488 363 479. No WhatsApp messages will be accepted.
All Text messages should be received by the time stated for Results-
6pm for 1pm starts. 6pm for 2pm starts: - 8.15 pm for 1.30pm starts. Otherwise penalties will be applied as stated on the attached sheet.
IF urgent then only Phone Monday to Friday between 6pm and 8pm otherwise TEXT.
You may TEXT any time, a response will be sent as soon as possible.
All the Rules will be on the Website, A hand book will be printed and distributed.
It is the responsibility of the Home Team to have the Wickets, Bails, 30 Yard Disks (not cones) and Boundary markers. Please check with groundsman if they supply them.
IT IS YOUR RESPONSIBILITY.
PLEASE NOTE IF AN UMPIRE DOES NOT TURN UP TO ANY GAME THEN BOTH TEAMS UMPIRE YOUR MATCH. ANY TEAM REFUSING TO PLAY WILL LOSE THE MATCH WITH PENALTIES.
NO Coloured Kits or Kits displaying other Leagues information to be worn.
All fixtures FOR Cup games published are a guide only for information purposes so that you are aware of who you are playing. Grounds will be allocated later to determine Home and Away. Remember the first team will be the Home team once the grounds are allocated.
All Teams always check the website on a Friday before your match for all latest updates
Please note that the last date to register any new players is 10TH July 2019 , after this date No players will be allowed to register regardless of the reason.
All teams to pay the umpire fee at the time of Toss, an umpire can refuse to start the game until he is paid the offending team will be reduced Overs until payment is made.
Any abuse to an umpire carries a 2 match ban.
Anybody going on the field of play to protest will be banned for 2 Matches, regardless of the reasons. The Captain of the offending team/s will also be banned for 2 matches
The Rule of wearing a cricket Helmet for youngsters applies so please adhere to it.
30th August 2019 is the closing date for applications to Register for the 2020 Cricket season.
Applications received after 30th August will be put on the waiting list.
Applications for existing teams will only be expected in the first instance from the named individuals for the Teams in 2019 Season. Unless the named individual changes. This will be confirmed by the League.
Any Disputes re ID Cards will be resolved by the Umpire. If there are any doubts, then the card will be taken by the Umpire and presented to the League.
All NO Balls in all formats will be a Free hit.

----------------------------------------------------------------------------
Points System
Both teams will accrue batting and bowling points (win, tie, draw, or lose):

• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points (scores and wickets same);
• Draw - 15 points (no match / match results not possible)

Additionally, both teams will be awarded any points they have accrued.
Batting Points
Runs:

• 1 to 99 - 0 point;
• 100 to 134 - 1 point;
• 135 to 169 - 2 points;
• 170 to 204 - 3 points;
• 205 to 239 - 4 points;
• 240 & above - 5 points.

Bowling Points
Wickets:

• 1 wicket - 0 point;
• 2 to 3 wickets - 1 point;
• 4 to 5 wickets - 2 points;
• 6 to 7 wickets - 3 points;
• 8 or 9 wickets - 4 points;
• 10 wickets - 5 points.

Example For Winning Or Losing
Team A: 150 for 10
Team B: 148 for 10

Team A scored 150 runs, all out - 2 points
Team A took 10 wickets - 5 points
Team A won the game - 20 points
Total - 27 points

Team B scored 148 runs, all out - 2 points
Team B took 10 wickets - 5 points
Total - 7 points

Example For A Drawn Match

Team A: 150 for 10 in 40 Overs
Team B: 148 for 4 in 19.5 Overs

Team A scores 150 runs, all out - 2 points
Team A took 4 wickets - 2 points
Match Drawn - 15 points
Total - 19 points

Team B scored 140 runs for 4 - 2 points
Team B took 10 wickets - 5 points
Match Drawn - 15 points
Total - 22 points

Division 4 View Rules
Rules - Division 4
40-Over Sunday League Rules 2019
Text any time if you have a problem, only ring if there is an emergency between 6pm and 8pmMon to Sat .

1. The Umpire’s fees must be paid before the start of the game;

2. The Umpire’s decision is final at all times;

3. The Umpire will be given 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable;

4. All results MUST be sent by text to 07488363479 in the format requested at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted upto 10 points. 5 Points for Late TEXT, 5 Points for wrong format

5. The text must be in the following format-
1. Name of Team Sending Message
2. Team Batting First, Score, wickets lost in Overs and balls
3. Any Batsman scoring 50 or more Runs
4. Any Bowler from second team taking 4 or more wickets. (wickets and runs conceded)
5. Team Batting Second, Score, wickets Lost in Overs and Balls.
6. Any Batsman scoring 50 or more Runs
7. Any Bowler from First team taking 4 or more wickets. (wickets and runs conceded)
8. Anyone taking Hattricks

EXAMPLE:- Name of Team sending message

Team A, 120 for 6 in 39.4 Overs.
M Ali 54.
S Hussain 4 for 28
Hattrick

Team B, 124 for 7 in 30.4 Overs.
S Hussain 68.
M Hussain 5 for 28”
Hattrick

Umpires performance out of 10, 0 being the lowest, 10 being the highest.

6. Games will start at 1.30pm unless delayed due to bad weather;

7. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

8. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains must check the cards of the opposing team; any disputes must be raised with the umpire, if No umpire then a message should be sent with the photo of the card and the player/s concerned

9. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the teams responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

10. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

11. Player(s) arriving after the cut-off time cannot participate in the match

12. No substitutes will be allowed for late or absent players;

13. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

14. Substitutes cannot bat, bowl, or field as a wicket keeper;

15. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, the he cannot bat or bowl for at least 30 minutes since he started to play. Time starts when Umpire allows player(s) to take to the field;

16. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

17. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;

18. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;

19. 20 points will be deducted from the offending team where a game cannot start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;

20. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;

21. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

22. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)

23. A maximum of 8 Overs per bowler will be allowed per game;

24. New balls will be used at start of each innings for all games;

25. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;

26. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

27. There will be a break of 25 minutes after completion of first innings;

28. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

29. ALL No Balls will be a Free hit

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.

31. If game starts on time or DUE TO BAD WEATHER before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;

32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm before penalties are applied.

34. All first innings must be finished by 4.25pm (the “cut-off” time before penalties are imposed);

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. Any team not bowling the full 40 Overs by 4.25pm will face the same amount of Overs they have bowled at the time (e.g. if 36 Overs were bowled by the team, then they will only face a maximum of 36 Overs) The First innings will end at 4.25. 5 Points will be deducted from the team who did not bowl the allocated Overs.

37. Any team deliberately wasting time to gain an advantage will be penalised with a penalty of deduction of 5 Points. The Umpire’s decision will be final;

38. In the case of a team bowling second and they are short on Overs by the cut off time, they will be penalised 5 Points but will still bowl the remaining Overs. The batting side will continue to bat until their Overs are completed. Please see Important message on website dated 26th April 2019 for full details.

39. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances);

40. The second innings will start at 4.50pm or earlier depending on the first innings completion; the cut off time will be calculated before the start of the innings and both teams will be notified by the umpire. It is in the interests of both teams to be aware of the cut off time. The same principle of rule 35 will apply for the second innings as well.

41. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. This Rule also applies to a Team playing a player that is not Registered for them. The leagues’ decision will be final

42. Scorers must be provided by each team.

43. Any players going on the pitch to protest or confront anyone will be banned for 2 matches and the Captains of the players concerned will be banned for 2 matches.

44. It is the responsibility of the Captains of the Teams to make their Players aware

Bad Weather

For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need to a net run rate of 5 or more after the 20th Over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 15 Overs will constitute a game, or if 20 Overs then 10 Overs will constitute a game. Half of the Overs of a full game constitutes a game for result purposes.

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, the full Umpire’s fees will be payable.

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire should he deem the ground unfit for play by 2.50pm.

If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

IMPORTANT MESSAGES TO ALL TEAMS.
Please note this is the ONLY Mobile number for the Cricket league. All text messages should be sent to this number- 07488 363 479. No WhatsApp messages will be accepted.
All Text messages should be received by the time stated for Results-
6pm for 1pm starts. 6pm for 2pm starts: - 8.15 pm for 1.30pm starts. Otherwise penalties will be applied as stated on the attached sheet.
IF urgent then only Phone Monday to Friday between 6pm and 8pm otherwise TEXT.
You may TEXT any time, a response will be sent as soon as possible.
All the Rules will be on the Website, A hand book will be printed and distributed.
It is the responsibility of the Home Team to have the Wickets, Bails, 30 Yard Disks (not cones) and Boundary markers. Please check with groundsman if they supply them.
IT IS YOUR RESPONSIBILITY.
PLEASE NOTE IF AN UMPIRE DOES NOT TURN UP TO ANY GAME THEN BOTH TEAMS UMPIRE YOUR MATCH. ANY TEAM REFUSING TO PLAY WILL LOSE THE MATCH WITH PENALTIES.
NO Coloured Kits or Kits displaying other Leagues information to be worn.
All fixtures FOR Cup games published are a guide only for information purposes so that you are aware of who you are playing. Grounds will be allocated later to determine Home and Away. Remember the first team will be the Home team once the grounds are allocated.
All Teams always check the website on a Friday before your match for all latest updates
Please note that the last date to register any new players is 10TH July 2019 , after this date No players will be allowed to register regardless of the reason.
All teams to pay the umpire fee at the time of Toss, an umpire can refuse to start the game until he is paid the offending team will be reduced Overs until payment is made.
Any abuse to an umpire carries a 2 match ban.
Anybody going on the field of play to protest will be banned for 2 Matches, regardless of the reasons. The Captain of the offending team/s will also be banned for 2 matches
The Rule of wearing a cricket Helmet for youngsters applies so please adhere to it.
30th August 2019 is the closing date for applications to Register for the 2020 Cricket season.
Applications received after 30th August will be put on the waiting list.
Applications for existing teams will only be expected in the first instance from the named individuals for the Teams in 2019 Season. Unless the named individual changes. This will be confirmed by the League.
Any Disputes re ID Cards will be resolved by the Umpire. If there are any doubts, then the card will be taken by the Umpire and presented to the League.
All NO Balls in all formats will be a Free hit.

----------------------------------------------------------------------------
Points System
Both teams will accrue batting and bowling points (win, tie, draw, or lose):

• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points (scores and wickets same);
• Draw - 15 points (no match / match results not possible)

Additionally, both teams will be awarded any points they have accrued.
Batting Points
Runs:

• 1 to 99 - 0 point;
• 100 to 134 - 1 point;
• 135 to 169 - 2 points;
• 170 to 204 - 3 points;
• 205 to 239 - 4 points;
• 240 & above - 5 points.

Bowling Points
Wickets:

• 1 wicket - 0 point;
• 2 to 3 wickets - 1 point;
• 4 to 5 wickets - 2 points;
• 6 to 7 wickets - 3 points;
• 8 or 9 wickets - 4 points;
• 10 wickets - 5 points.

Example For Winning Or Losing
Team A: 150 for 10
Team B: 148 for 10

Team A scored 150 runs, all out - 2 points
Team A took 10 wickets - 5 points
Team A won the game - 20 points
Total - 27 points

Team B scored 148 runs, all out - 2 points
Team B took 10 wickets - 5 points
Total - 7 points

Example For A Drawn Match

Team A: 150 for 10 in 40 Overs
Team B: 148 for 4 in 19.5 Overs

Team A scores 150 runs, all out - 2 points
Team A took 4 wickets - 2 points
Match Drawn - 15 points
Total - 19 points

Team B scored 140 runs for 4 - 2 points
Team B took 10 wickets - 5 points
Match Drawn - 15 points
Total - 22 points

Division 5 View Rules
Rules - Division 5
40-Over Sunday League Rules 2019
Text any time if you have a problem, only ring if there is an emergency between 6pm and 8pmMon to Sat .

1. The Umpire’s fees must be paid before the start of the game;

2. The Umpire’s decision is final at all times;

3. The Umpire will be given 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable;

4. All results MUST be sent by text to 07488363479 in the format requested at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted upto 10 points. 5 Points for Late TEXT, 5 Points for wrong format

5. The text must be in the following format-
1. Name of Team Sending Message
2. Team Batting First, Score, wickets lost in Overs and balls
3. Any Batsman scoring 50 or more Runs
4. Any Bowler from second team taking 4 or more wickets. (wickets and runs conceded)
5. Team Batting Second, Score, wickets Lost in Overs and Balls.
6. Any Batsman scoring 50 or more Runs
7. Any Bowler from First team taking 4 or more wickets. (wickets and runs conceded)
8. Anyone taking Hattricks

EXAMPLE:- Name of Team sending message

Team A, 120 for 6 in 39.4 Overs.
M Ali 54.
S Hussain 4 for 28
Hattrick

Team B, 124 for 7 in 30.4 Overs.
S Hussain 68.
M Hussain 5 for 28”
Hattrick

Umpires performance out of 10, 0 being the lowest, 10 being the highest.

6. Games will start at 1.30pm unless delayed due to bad weather;

7. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

8. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains must check the cards of the opposing team; any disputes must be raised with the umpire, if No umpire then a message should be sent with the photo of the card and the player/s concerned

9. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the teams responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

10. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

11. Player(s) arriving after the cut-off time cannot participate in the match

12. No substitutes will be allowed for late or absent players;

13. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

14. Substitutes cannot bat, bowl, or field as a wicket keeper;

15. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, the he cannot bat or bowl for at least 30 minutes since he started to play. Time starts when Umpire allows player(s) to take to the field;

16. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

17. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;

18. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;

19. 20 points will be deducted from the offending team where a game cannot start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;

20. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;

21. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

22. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)

23. A maximum of 8 Overs per bowler will be allowed per game;

24. New balls will be used at start of each innings for all games;

25. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, otherwise a “no ball” decision will be given;

26. “Home Teams” are responsible for the stumps, bails, discs, and boundary markers;

27. There will be a break of 25 minutes after completion of first innings;

28. All legside deliveries will be recorded as wide (a ball going outside of the leg stump and the batsman);

29. ALL No Balls will be a Free hit

30. Correct attire must be worn; white shirt or top with either long or short sleeves, worn together with the white trousers. No player will be able to play with shorts; No coloured kits allowed, a player wearing the coloured Parks League kit will not be allowed to play.

31. If game starts on time or DUE TO BAD WEATHER before 2.50pm and there is an interruption due to bad weather, for the game to be valid a minimum of 20 Overs must be achievable by 4.25pm, otherwise the match will be a draw;

32. If there is no play at all by 2.50pm due to bad weather, then the game will be a draw;

33. Maximum allowable time for all 40 Overs (per innings) is approximately 2 hours 40 minutes which is 4.10pm (4 minutes for every Over); 15 minutes extra will be allowed for various other reasons so the cut-off time will be 4.25pm before penalties are applied.

34. All first innings must be finished by 4.25pm (the “cut-off” time before penalties are imposed);

35. The second innings MUST start at 4.50pm (or 25 minutes after the completion of their first innings if finished before 4.25pm); or earlier if both teams agree to have a shorter break.

36. Any team not bowling the full 40 Overs by 4.25pm will face the same amount of Overs they have bowled at the time (e.g. if 36 Overs were bowled by the team, then they will only face a maximum of 36 Overs) The First innings will end at 4.25. 5 Points will be deducted from the team who did not bowl the allocated Overs.

37. Any team deliberately wasting time to gain an advantage will be penalised with a penalty of deduction of 5 Points. The Umpire’s decision will be final;

38. In the case of a team bowling second and they are short on Overs by the cut off time, they will be penalised 5 Points but will still bowl the remaining Overs. The batting side will continue to bat until their Overs are completed. Please see Important message on website dated 26th April 2019 for full details.

39. The Umpire’s decision will be final (the Umpire will take into account any injuries or any extreme circumstances);

40. The second innings will start at 4.50pm or earlier depending on the first innings completion; the cut off time will be calculated before the start of the innings and both teams will be notified by the umpire. It is in the interests of both teams to be aware of the cut off time. The same principle of rule 35 will apply for the second innings as well.

41. Any team deliberately abusing the rules will be penalised. Penalties may consist of fines, losing points accrued in that game, and a deduction of 20 points. This Rule also applies to a Team playing a player that is not Registered for them. The leagues’ decision will be final

42. Scorers must be provided by each team.

43. Any players going on the pitch to protest or confront anyone will be banned for 2 matches and the Captains of the players concerned will be banned for 2 matches.

44. It is the responsibility of the Captains of the Teams to make their Players aware

Bad Weather

For the provision of bad weather affecting play, 20 Overs will constitute a game with the net run rate being the factor for determining the result (e.g. team batting first scores 200 runs in 40 Overs – net run rate will be 5; the team batting second will need to a net run rate of 5 or more after the 20th Over to win the game). In short, the net run rate after any Overs faced after the 20 Overs in the example above will need to be 5 runs or more for the batting team for them to win the match. The same will apply to the fielding side who will need to keep the batting team below a net run rate of 5 per Over to win.

If game is reduced, i.e. 30 Overs, then 15 Overs will constitute a game, or if 20 Overs then 10 Overs will constitute a game. Half of the Overs of a full game constitutes a game for result purposes.

If it is not possible to play a match due to bad weather, the Home Team’s Captain needs to contact the Away Team’s contact and inform them by no later than 11.30am. Additionally, the Home Team Captain should phone the organiser so that the Umpire can also be informed. If a game is not playable after the Umpire has arrived, the full Umpire’s fees will be payable.

The Umpire will decide if the ground is fit to play after 1.30pm; that will be the Umpire’s decision only. The game can be called off by the Umpire should he deem the ground unfit for play by 2.50pm.

If the game does not start at 2.50pm, then it will be called off with the result of the game being recorded as a draw (the first ball should be bowled before 2.50pm that for the game to be valid). Matches cannot be re-arranged.
If a game starts before 2.50pm and it rains again then 20 overs should be bowled, there should be enough time to bowl 20 overs by 4.25pm otherwise it will be a draw.

IMPORTANT MESSAGES TO ALL TEAMS.
Please note this is the ONLY Mobile number for the Cricket league. All text messages should be sent to this number- 07488 363 479. No WhatsApp messages will be accepted.
All Text messages should be received by the time stated for Results-
6pm for 1pm starts. 6pm for 2pm starts: - 8.15 pm for 1.30pm starts. Otherwise penalties will be applied as stated on the attached sheet.
IF urgent then only Phone Monday to Friday between 6pm and 8pm otherwise TEXT.
You may TEXT any time, a response will be sent as soon as possible.
All the Rules will be on the Website, A hand book will be printed and distributed.
It is the responsibility of the Home Team to have the Wickets, Bails, 30 Yard Disks (not cones) and Boundary markers. Please check with groundsman if they supply them.
IT IS YOUR RESPONSIBILITY.
PLEASE NOTE IF AN UMPIRE DOES NOT TURN UP TO ANY GAME THEN BOTH TEAMS UMPIRE YOUR MATCH. ANY TEAM REFUSING TO PLAY WILL LOSE THE MATCH WITH PENALTIES.
NO Coloured Kits or Kits displaying other Leagues information to be worn.
All fixtures FOR Cup games published are a guide only for information purposes so that you are aware of who you are playing. Grounds will be allocated later to determine Home and Away. Remember the first team will be the Home team once the grounds are allocated.
All Teams always check the website on a Friday before your match for all latest updates
Please note that the last date to register any new players is 10TH July 2019 , after this date No players will be allowed to register regardless of the reason.
All teams to pay the umpire fee at the time of Toss, an umpire can refuse to start the game until he is paid the offending team will be reduced Overs until payment is made.
Any abuse to an umpire carries a 2 match ban.
Anybody going on the field of play to protest will be banned for 2 Matches, regardless of the reasons. The Captain of the offending team/s will also be banned for 2 matches
The Rule of wearing a cricket Helmet for youngsters applies so please adhere to it.
30th August 2019 is the closing date for applications to Register for the 2020 Cricket season.
Applications received after 30th August will be put on the waiting list.
Applications for existing teams will only be expected in the first instance from the named individuals for the Teams in 2019 Season. Unless the named individual changes. This will be confirmed by the League.
Any Disputes re ID Cards will be resolved by the Umpire. If there are any doubts, then the card will be taken by the Umpire and presented to the League.
All NO Balls in all formats will be a Free hit.

----------------------------------------------------------------------------
Points System
Both teams will accrue batting and bowling points (win, tie, draw, or lose):

• Win - 20 points (for an outright win – same scores but losing fewer wickets);
• Tie - 15 points (scores and wickets same);
• Draw - 15 points (no match / match results not possible)

Additionally, both teams will be awarded any points they have accrued.
Batting Points
Runs:

• 1 to 99 - 0 point;
• 100 to 134 - 1 point;
• 135 to 169 - 2 points;
• 170 to 204 - 3 points;
• 205 to 239 - 4 points;
• 240 & above - 5 points.

Bowling Points
Wickets:

• 1 wicket - 0 point;
• 2 to 3 wickets - 1 point;
• 4 to 5 wickets - 2 points;
• 6 to 7 wickets - 3 points;
• 8 or 9 wickets - 4 points;
• 10 wickets - 5 points.

Example For Winning Or Losing
Team A: 150 for 10
Team B: 148 for 10

Team A scored 150 runs, all out - 2 points
Team A took 10 wickets - 5 points
Team A won the game - 20 points
Total - 27 points

Team B scored 148 runs, all out - 2 points
Team B took 10 wickets - 5 points
Total - 7 points

Example For A Drawn Match

Team A: 150 for 10 in 40 Overs
Team B: 148 for 4 in 19.5 Overs

Team A scores 150 runs, all out - 2 points
Team A took 4 wickets - 2 points
Match Drawn - 15 points
Total - 19 points

Team B scored 140 runs for 4 - 2 points
Team B took 10 wickets - 5 points
Match Drawn - 15 points
Total - 22 points

Division 6 View Rules
Rules - Division 6
40-Over Sunday League Rules 2019
Text any time if you have a problem, only ring if there is an emergency between 6pm and 8pmMon to Sat .

1. The Umpire’s fees must be paid before the start of the game;

2. The Umpire’s decision is final at all times;

3. The Umpire will be given 2 used match balls by the fielding side at the start of each fielding innings. It is the responsibility of the fielding side to provide the balls. These balls will be used in the event of the new balls being lost or unusable;

4. All results MUST be sent by text to 07488363479 in the format requested at the completion of each game before 8.15pm on the match day by both sides. Any team failing to do this will be deducted upto 10 points. 5 Points for Late TEXT, 5 Points for wrong format

5. The text must be in the following format-
1. Name of Team Sending Message
2. Team Batting First, Score, wickets lost in Overs and balls
3. Any Batsman scoring 50 or more Runs
4. Any Bowler from second team taking 4 or more wickets. (wickets and runs conceded)
5. Team Batting Second, Score, wickets Lost in Overs and Balls.
6. Any Batsman scoring 50 or more Runs
7. Any Bowler from First team taking 4 or more wickets. (wickets and runs conceded)
8. Anyone taking Hattricks

EXAMPLE:- Name of Team sending message

Team A, 120 for 6 in 39.4 Overs.
M Ali 54.
S Hussain 4 for 28
Hattrick

Team B, 124 for 7 in 30.4 Overs.
S Hussain 68.
M Hussain 5 for 28”
Hattrick

Umpires performance out of 10, 0 being the lowest, 10 being the highest.

6. Games will start at 1.30pm unless delayed due to bad weather;

7. Toss of coin will be at 1.15pm with a minimum of 8 players per team present. Any team that does not have the minimum number of players required for the toss at 1.15pm will lose the right of toss;

8. Each team must provide the Umpire with the 11 ID cards of the players playing in the game regardless of players arriving late. This needs to be done before the toss takes place. Both Captains must check the cards of the opposing team; any disputes must be raised with the umpire, if No umpire then a message should be sent with the photo of the card and the player/s concerned

9. The Umpire and the opposing Captain must be informed of any player(s) that will arrive late. Once the player cards have been handed into the Umpire, the players cannot be changed (i.e. if a player(s) fail to arrive). The number of cards handed to the Umpire at the time of toss will be the number of players allowed to play. Note that it is the teams responsibility to ensure you have the required 11 player ID cards with you for handing in to the Umpire;

10. The cut-off time for players arriving late is 2.30pm (by the Umpire’s watch);

11. Player(s) arriving after the cut-off time cannot participate in the match

12. No substitutes will be allowed for late or absent players;

13. Only registered players (those with a valid ID card) can be used as substitutes to play in place of players injured during a game etc.;

14. Substitutes cannot bat, bowl, or field as a wicket keeper;

15. Player(s) arriving late cannot bowl or bat until they have been on the field of play for at least the time they were late, e.g. if the player was 30 minutes late, the he cannot bat or bowl for at least 30 minutes since he started to play. Time starts when Umpire allows player(s) to take to the field;

16. On arrival, late player(s) must inform their Captain. The Captain must then inform the Umpire that the player has arrived. The Umpire will ONLY use the time that the Captain informs him of the late arrival as confirmation as the time of the player(s) arrival. No excuses (i.e. “the player was here”, or the player was “getting changed”) will be accepted. Time of arrival will therefore be when the Umpire is notified and the player is ready to come on. For this purpose, the player must be by boundary line in his correct attire. The ‘time’ will be according to the Umpire’s watch, therefore it is advisable to synchronise your watches with the Umpire’s watch at the beginning of the game;

17. A game cannot start if a team does not have a minimum of 8 players. For every 4 minutes lost due to player shortage, one Over will be deducted from offending team;

18. The cut-off time for the game to start will be 2.30pm. Any team that does not have the minimum required amount of players at that time (regardless of bad weather and / or the game has not commenced because of it) will lose the game and also be responsible for paying the full fee for the Umpire and for the cost of hiring the ground;

19. 20 points will be deducted from the offending team where a game cannot start, a fine of £50.00 will be imposed, and the opposition will be awarded 25 points;

20. Rule 19 also applies to teams not being able to fulfil their fixture for any other reasons;

21. In accordance with rule 17, for every 4 minutes lost, 1 Over will be deducted, e.g. 1 Over lost for 1 minute lost, 1 Over lost for 2 minutes lost, 1 Over lost for 3 minutes lost, 1 Over lost for 4 minutes lost, 2 Overs lost for 5 minutes lost, etc.; A maximum of 15 Overs can be deducted after which the game will be awarded to the opposition.

22. All games are 40 Overs per innings, unless bad weather disrupts play; (2hrs 55mins per inning)

23. A maximum of 8 Overs per bowler will be allowed per game;

24. New balls will be used at start of each innings for all games;

25. All games in the LL Cricket Leagues’ 40-Over games will have a 30 yard circle. 4 players (excluding the bowler and the wicket keeper) will be in the circle at all times during the match, other